3b8c50a361
Added camera
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Moved some math types
Added some more vector types
Did the camera matrix calulations
Updated shaders to take push constants
2025-10-05 02:40:59 +01:00
2c67896cf2
Made navmesh compile on Windows
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Small updates to remove warnings
Testing nonuniform descriptor access in shader
2025-10-05 01:31:39 +01:00
55c1adba40
Added system path stuff on Windows
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Fixed typo in image loading
2025-10-05 00:24:51 +01:00
e4c1bc0a1c
Merge branch 'main' of yibble.dev:bulmanator/ld58
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Fixed conflicts
Added "code" directory for include to make it easier to include core
headers
Stopped warnings (probably cl specific)
2025-10-04 21:58:14 +01:00
187359f747
Drawing a textured quad
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Added new assets
Loaded all texture assets into game state
Loaded the basic pipeline
Setup a hard-coded quad to test drawing
Created a very jank vertex struct
Added ReadEntireFile for filesystem
Added getting file size from file handle
Added a descriptor pool to each in flight frame
Changed Vk_BufferCreate to handle multiple uses
Added shader building to the windows.bat build script
2025-10-04 21:42:04 +01:00
b1a805cea8
Added image loading
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Added some string functions and macros
Added path listing on windows
Added assets
2025-10-04 17:24:30 +01:00
655964852c
Red screen?
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Initalised vulkan for rendering bar some validation errors
Added core types, platform detection and util macros
2025-10-03 20:04:40 +01:00
50eb947811
Initial commit
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Basic SDL3 window
Build script for windows
Added SDL3 submodule
Added stb submodule
2025-10-03 14:30:36 +01:00