Commit Graph

11 Commits

Author SHA1 Message Date
55c1adba40 Added system path stuff on Windows
Fixed typo in image loading
2025-10-05 00:24:51 +01:00
dd316664f6 Added filesystem stuff on Linux
More includes for Linux
Update build script to copy assets and compile shaders
Added base code directory as include path
Added FS_SystemPath
Made asset loading work directory agnostic
2025-10-04 23:46:13 +01:00
e4c1bc0a1c Merge branch 'main' of yibble.dev:bulmanator/ld58
Fixed conflicts
Added "code" directory for include to make it easier to include core
headers
Stopped warnings (probably cl specific)
2025-10-04 21:58:14 +01:00
187359f747 Drawing a textured quad
Added new assets
Loaded all texture assets into game state
Loaded the basic pipeline
Setup a hard-coded quad to test drawing
Created a very jank vertex struct
Added ReadEntireFile for filesystem
Added getting file size from file handle
Added a descriptor pool to each in flight frame
Changed Vk_BufferCreate to handle multiple uses
Added shader building to the windows.bat build script
2025-10-04 21:42:04 +01:00
b1a805cea8 Added image loading
Added some string functions and macros
Added path listing on windows
Added assets
2025-10-04 17:24:30 +01:00
a6266a336b movey boy 2025-10-04 15:53:55 +01:00
a9f12532b4 feat: collision functions added 2025-10-04 14:57:09 +01:00
7d55b16c8e Filesystem stuff on Windows
Minor image acquire/present refactor
Unsigned integer limits
Fixed typo in arena push/push copy macro
2025-10-04 11:52:39 +01:00
5f07239374 Added memory arena
Fixed frames in flight validation error in vulkan
Added some utility macros
Added function decorator macros
Added some consolidation headers/code include files
2025-10-04 00:46:26 +01:00
655964852c Red screen?
Initalised vulkan for rendering bar some validation errors
Added core types, platform detection and util macros
2025-10-03 20:04:40 +01:00
50eb947811 Initial commit
Basic SDL3 window
Build script for windows
Added SDL3 submodule
Added stb submodule
2025-10-03 14:30:36 +01:00