Compare commits
24 Commits
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raycast
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1
.gitignore
vendored
@@ -1,3 +1,4 @@
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|||||||
build/
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build/
|
||||||
code/compile_commands.json
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code/compile_commands.json
|
||||||
code/.cache
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code/.cache
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||||||
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.vscode
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|||||||
BIN
assets/hunter.png
Normal file
|
After Width: | Height: | Size: 730 B |
BIN
assets/npc_00.png
Normal file
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After Width: | Height: | Size: 801 B |
BIN
assets/oath_corner_inner.png
Normal file
|
After Width: | Height: | Size: 409 B |
BIN
assets/path_corner.png
Normal file
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After Width: | Height: | Size: 520 B |
BIN
assets/path_middle.png
Normal file
|
After Width: | Height: | Size: 483 B |
BIN
assets/path_middle_edge.png
Normal file
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After Width: | Height: | Size: 453 B |
BIN
assets/saloon_ext.png
Normal file
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After Width: | Height: | Size: 4.0 KiB |
BIN
assets/tile_detail_0.png
Normal file
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After Width: | Height: | Size: 208 B |
BIN
assets/tile_detail_1.png
Normal file
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After Width: | Height: | Size: 329 B |
BIN
assets/tile_detail_2.png
Normal file
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After Width: | Height: | Size: 358 B |
BIN
assets/tile_detail_3.png
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After Width: | Height: | Size: 351 B |
BIN
assets/tile_detail_4.png
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After Width: | Height: | Size: 223 B |
BIN
assets/tile_detail_5.png
Normal file
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After Width: | Height: | Size: 368 B |
BIN
assets/tile_detail_6.png
Normal file
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After Width: | Height: | Size: 317 B |
BIN
assets/tile_dirt_0.png
Normal file
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After Width: | Height: | Size: 462 B |
BIN
assets/tile_dirt_1.png
Normal file
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After Width: | Height: | Size: 494 B |
24
code/.vscode/launch.json
vendored
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
{
|
||||||
|
"version": "0.2.0",
|
||||||
|
"configurations": [
|
||||||
|
{
|
||||||
|
"name": "Debug 'main.c' Project",
|
||||||
|
"type": "cppdbg",
|
||||||
|
"request": "launch",
|
||||||
|
"program": "${workspaceFolder}/../build/ldebug",
|
||||||
|
"args": [],
|
||||||
|
"stopAtEntry": false,
|
||||||
|
"cwd": "${workspaceFolder}",
|
||||||
|
"environment": [],
|
||||||
|
"MIMode": "gdb",
|
||||||
|
"setupCommands": [
|
||||||
|
{
|
||||||
|
"description": "Enable pretty printing for gdb",
|
||||||
|
"text": "-enable-pretty-printing",
|
||||||
|
"ignoreFailures": true
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"preLaunchTask": "Build"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
20
code/.vscode/tasks.json
vendored
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
{
|
||||||
|
"version": "2.0.0",
|
||||||
|
"tasks": [
|
||||||
|
{
|
||||||
|
"label": "Build",
|
||||||
|
"type": "shell",
|
||||||
|
"command": "/home/matt/Repos/ld58/linux",
|
||||||
|
"group": {
|
||||||
|
"kind": "build",
|
||||||
|
"isDefault": true
|
||||||
|
},
|
||||||
|
"presentation": {
|
||||||
|
"reveal": "never"
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||||||
|
},
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||||||
|
"problemMatcher": [
|
||||||
|
"$gcc"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
#if !defined(LD_CORE_ARENA_H_)
|
#if !defined(LD_CORE_ARENA_H_)
|
||||||
#define LD_CORE_ARENA_H_
|
#define LD_CORE_ARENA_H_
|
||||||
|
|
||||||
#define AlignUp(x, a) (((x) + ~((a) - 1)) & ~((a) - 1))
|
#define AlignUp(x, a) (((x) + ((a) - 1)) & ~((a) - 1))
|
||||||
#define AlignDown(x, a) (((x)) & ~((a) - 1))
|
#define AlignDown(x, a) (((x)) & ~((a) - 1))
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|
|
||||||
#define KB(x) ((U64) (x) << 10)
|
#define KB(x) ((U64) (x) << 10)
|
||||||
@@ -64,8 +64,8 @@ function void *_M_ArenaPush(M_Arena *arena, U64 esize, M_ArenaPushOpts *opts)
|
|||||||
function void *_M_ArenaPushCopy(M_Arena *arena, void *src, U64 esize, M_ArenaPushOpts *opts);
|
function void *_M_ArenaPushCopy(M_Arena *arena, void *src, U64 esize, M_ArenaPushOpts *opts);
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||||||
|
|
||||||
#define M_ArenaAlloc(limit, ...) _M_ArenaAlloc(limit, &(M_ArenaOpts) { .initial = MB(1), .increment = KB(64), ##__VA_ARGS__ })
|
#define M_ArenaAlloc(limit, ...) _M_ArenaAlloc(limit, &(M_ArenaOpts) { .initial = MB(1), .increment = KB(64), ##__VA_ARGS__ })
|
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#define M_ArenaPush(arena, T, ...) (T *) _M_ArenaPush(arena, sizeof(T), &(M_ArenaOpts) { .count = 1, .align = Alignof(T), ##__VA_ARGS__ })
|
#define M_ArenaPush(arena, T, ...) (T *) _M_ArenaPush(arena, sizeof(T), &(M_ArenaPushOpts) { .count = 1, .align = Alignof(T), ##__VA_ARGS__ })
|
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#define M_ArenaPushCopy(arena, T, src, ...) (T *) _M_ArenaPush(arena, src, sizeof(T), &(M_ArenaOpts) { .count = 1, .align = Alignof(T), ##__VA_ARGS__ })
|
#define M_ArenaPushCopy(arena, T, src, ...) (T *) _M_ArenaPush(arena, src, sizeof(T), &(M_ArenaPushOpts) { .count = 1, .align = Alignof(T), ##__VA_ARGS__ })
|
||||||
|
|
||||||
function void M_ArenaReset(M_Arena *arena);
|
function void M_ArenaReset(M_Arena *arena);
|
||||||
function void M_ArenaRelease(M_Arena *arena);
|
function void M_ArenaRelease(M_Arena *arena);
|
||||||
|
|||||||
@@ -1 +1,3 @@
|
|||||||
#include "impl/arena.c"
|
#include "impl/arena.c"
|
||||||
|
#include "impl/string.c"
|
||||||
|
#include "impl/math.c"
|
||||||
|
|||||||
@@ -5,5 +5,7 @@
|
|||||||
#include "platform.h"
|
#include "platform.h"
|
||||||
#include "macros.h"
|
#include "macros.h"
|
||||||
#include "arena.h"
|
#include "arena.h"
|
||||||
|
#include "string.h"
|
||||||
|
#include "math.h"
|
||||||
|
|
||||||
#endif // LD_CORE_CORE_H_
|
#endif // LD_CORE_CORE_H_
|
||||||
|
|||||||
163
code/core/impl/math.c
Normal file
@@ -0,0 +1,163 @@
|
|||||||
|
V2f V2F(F32 x, F32 y) {
|
||||||
|
V2f result = { x, y };
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
V3f V3F(F32 x, F32 y, F32 z) {
|
||||||
|
V3f result = { x, y, z };
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
V4f V4F(F32 x, F32 y, F32 z, F32 w) {
|
||||||
|
V4f result = { x, y, z, w };
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
R2f R2F(V2f min, V2f max) {
|
||||||
|
R2f result = { min, max };
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
V3f V3f_Neg(V3f x) {
|
||||||
|
V3f result = { -x.x, -x.y, -x.z };
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
V3f V3f_Scale(V3f x, F32 s) {
|
||||||
|
V3f result = { s * x.x, s * x.y, s * x.z };
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
F32 V3f_Dot(V3f a, V3f b) {
|
||||||
|
F32 result = (a.x * b.x) + (a.y * b.y) + (a.z * b.z);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
F32 V4f_Dot(V4f a, V4f b) {
|
||||||
|
F32 result = (a.x * b.x) + (a.y * b.y) + (a.z * b.z) + (a.w * b.w);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Mat4x4F M4x4F_Rows(V3f x, V3f y, V3f z) {
|
||||||
|
Mat4x4F result = {
|
||||||
|
x.x, x.y, x.z, 0,
|
||||||
|
y.x, y.y, y.z, 0,
|
||||||
|
z.x, z.y, z.z, 0,
|
||||||
|
0, 0, 0, 1
|
||||||
|
};
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Mat4x4F M4x4F_Columns(V3f x, V3f y, V3f z) {
|
||||||
|
Mat4x4F result = {
|
||||||
|
x.x, y.x, z.x, 0,
|
||||||
|
x.y, y.y, z.y, 0,
|
||||||
|
x.z, y.z, z.z, 0,
|
||||||
|
0, 0, 0, 1
|
||||||
|
};
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Mat4x4F M4x4F_Mul(Mat4x4F a, Mat4x4F b) {
|
||||||
|
Mat4x4F result;
|
||||||
|
|
||||||
|
for (U32 r = 0; r < 4; ++r) {
|
||||||
|
for (U32 c = 0; c < 4; ++c) {
|
||||||
|
result.m[r][c] =
|
||||||
|
(a.m[r][0] * b.m[0][c]) + (a.m[r][1] * b.m[1][c]) +
|
||||||
|
(a.m[r][2] * b.m[2][c]) + (a.m[r][3] * b.m[3][c]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
V4f M4x4F_VMul4(Mat4x4F m, V4f v) {
|
||||||
|
V4f result;
|
||||||
|
result.x = V4f_Dot(m.r[0], v);
|
||||||
|
result.y = V4f_Dot(m.r[1], v);
|
||||||
|
result.z = V4f_Dot(m.r[2], v);
|
||||||
|
result.w = V4f_Dot(m.r[3], v);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
V3f M4x4F_VMul3(Mat4x4F m, V3f v) {
|
||||||
|
V4f tx;
|
||||||
|
tx.xyz = v;
|
||||||
|
tx.w = 1.0f;
|
||||||
|
|
||||||
|
V3f result = M4x4F_VMul4(m, tx).xyz;
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Mat4x4FInv M4x4F_Perspective(F32 fov, F32 aspect, F32 nearp, F32 farp) {
|
||||||
|
F32 focal_length = 1.0f / tanf(0.5f * (PI_F32 * (fov / 360.0f)));
|
||||||
|
|
||||||
|
F32 a = focal_length;
|
||||||
|
F32 b = focal_length * aspect;
|
||||||
|
|
||||||
|
F32 c = -(nearp + farp) / (farp - nearp);
|
||||||
|
F32 d = -(2.0f * nearp * farp) / (farp - nearp);
|
||||||
|
|
||||||
|
Mat4x4FInv result = {
|
||||||
|
// fwd
|
||||||
|
{
|
||||||
|
a, 0, 0, 0,
|
||||||
|
0, b, 0, 0,
|
||||||
|
0, 0, c, d,
|
||||||
|
0, 0, -1, 0
|
||||||
|
},
|
||||||
|
// inv
|
||||||
|
{
|
||||||
|
(1 / a), 0, 0, 0,
|
||||||
|
0, (1 / b), 0, 0,
|
||||||
|
0, 0, 0, -1,
|
||||||
|
0, 0, (1/ d), (c / d)
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Mat4x4FInv M4x4F_CameraView(V3f x, V3f y, V3f z, V3f p) {
|
||||||
|
Mat4x4FInv result;
|
||||||
|
|
||||||
|
// Construct orthonomal basis from axes
|
||||||
|
//
|
||||||
|
result.fwd = M4x4F_Rows(x, y, z);
|
||||||
|
V3f txp = V3f_Neg(M4x4F_VMul3(result.fwd, p));
|
||||||
|
|
||||||
|
// Translate by txp
|
||||||
|
//
|
||||||
|
result.fwd.r[0].w += txp.x;
|
||||||
|
result.fwd.r[1].w += txp.y;
|
||||||
|
result.fwd.r[2].w += txp.z;
|
||||||
|
|
||||||
|
// Calculate inverse axes
|
||||||
|
//
|
||||||
|
V3f ix = V3f_Scale(x, 1.0f / V3f_Dot(x, x));
|
||||||
|
V3f iy = V3f_Scale(y, 1.0f / V3f_Dot(y, y));
|
||||||
|
V3f iz = V3f_Scale(z, 1.0f / V3f_Dot(z, y));
|
||||||
|
|
||||||
|
// Calculate inverse position
|
||||||
|
//
|
||||||
|
V3f ip;
|
||||||
|
ip.x = (txp.x * ix.x) + (txp.y * iy.x) + (txp.z * iz.x);
|
||||||
|
ip.y = (txp.x * ix.y) + (txp.y * iy.y) + (txp.z * iz.y);
|
||||||
|
ip.z = (txp.x * ix.z) + (txp.y * iy.z) + (txp.z * iz.z);
|
||||||
|
|
||||||
|
result.inv = M4x4F_Columns(ix, iy, iz);
|
||||||
|
|
||||||
|
// Translate by ip
|
||||||
|
//
|
||||||
|
result.inv.r[0].w -= ip.x;
|
||||||
|
result.inv.r[1].w -= ip.y;
|
||||||
|
result.inv.r[2].w -= ip.z;
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
150
code/core/impl/string.c
Normal file
@@ -0,0 +1,150 @@
|
|||||||
|
Str8 Str8_Wrap(S64 count, U8 *data) {
|
||||||
|
Str8 result;
|
||||||
|
result.data = data;
|
||||||
|
result.count = count;
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Str8 Str8_WrapRange(U8 *start, U8 *end) {
|
||||||
|
Str8 result;
|
||||||
|
result.data = start;
|
||||||
|
result.count = cast(S64) (end - start);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal S64 Str8_CountZ(U8 *data) {
|
||||||
|
S64 result = 0;
|
||||||
|
while (data[result] != 0) { result += 1; }
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Str8 Str8_WrapZ(U8 *data) {
|
||||||
|
Str8 result;
|
||||||
|
result.data = data;
|
||||||
|
result.count = Str8_CountZ(data);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Str8 Str8_Copy(M_Arena *arena, Str8 s) {
|
||||||
|
Str8 result;
|
||||||
|
result.count = s.count;
|
||||||
|
result.data = M_ArenaPush(arena, U8, .count = s.count + 1);
|
||||||
|
|
||||||
|
M_CopySize(result.data, s.data, s.count);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Str8 Str8_Format(M_Arena *arena, const char *format, ...) {
|
||||||
|
va_list args;
|
||||||
|
va_start(args, format);
|
||||||
|
|
||||||
|
Str8 result = Str8_FormatArgs(arena, format, args);
|
||||||
|
va_end(args);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal S64 Str8_ProcessFormat(Str8 out, const char *format, va_list args) {
|
||||||
|
S64 result = vsnprintf((char *) out.data, (int) out.count, format, args);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Str8 Str8_FormatArgs(M_Arena *arena, const char *format, va_list args) {
|
||||||
|
Str8 result;
|
||||||
|
|
||||||
|
va_list copy;
|
||||||
|
va_copy(copy, args);
|
||||||
|
|
||||||
|
U64 offset = M_ArenaOffset(arena);
|
||||||
|
|
||||||
|
result.count = KB(1);
|
||||||
|
result.data = M_ArenaPush(arena, U8, .count = result.count);
|
||||||
|
|
||||||
|
S64 needed = Str8_ProcessFormat(result, format, args);
|
||||||
|
if (needed >= result.count) {
|
||||||
|
M_ArenaPop(arena, offset);
|
||||||
|
|
||||||
|
result.count = needed;
|
||||||
|
result.data = M_ArenaPush(arena, U8, .count = result.count + 1);
|
||||||
|
|
||||||
|
Str8_ProcessFormat(result, format, copy);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
U64 size = result.count - needed - 1;
|
||||||
|
M_ArenaPopSize(arena, size);
|
||||||
|
|
||||||
|
result.count = needed;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
B32 Str8_Equal(Str8 a, Str8 b, Str8_EqualFlags flags) {
|
||||||
|
B32 result = (a.count == b.count);
|
||||||
|
|
||||||
|
if (result) {
|
||||||
|
B32 ignore_case = (flags & STR8_EQUAL_IGNORE_CASE) != 0;
|
||||||
|
|
||||||
|
for (S64 it = 0; it < a.count; ++it) {
|
||||||
|
U8 ac = ignore_case ? Chr_ToLowercase(a.data[it]) : a.data[it];
|
||||||
|
U8 bc = ignore_case ? Chr_ToLowercase(b.data[it]) : b.data[it];
|
||||||
|
|
||||||
|
if (ac != bc) {
|
||||||
|
result = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Str8 Str8_Prefix(Str8 s, S64 count) {
|
||||||
|
Str8 result;
|
||||||
|
result.data = s.data;
|
||||||
|
result.count = Min(s.count, count);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Str8 Str8_Suffix(Str8 s, S64 count) {
|
||||||
|
Str8 result;
|
||||||
|
result.count = Min(s.count, count);
|
||||||
|
result.data = s.data + (s.count - result.count);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Str8 Str8_RemoveAfterLast(Str8 s, U8 c) {
|
||||||
|
Str8 result;
|
||||||
|
result.data = s.data;
|
||||||
|
result.count = s.count;
|
||||||
|
|
||||||
|
for (S64 it = s.count - 1; it >= 0; --it) {
|
||||||
|
if (result.data[it] == c) {
|
||||||
|
result.count = it;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
B32 Str8_EndsWith(Str8 s, Str8 suffix) {
|
||||||
|
B32 result = Str8_Equal(Str8_Suffix(s, suffix.count), suffix, 0);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
U8 Chr_ToUppercase(U8 c) {
|
||||||
|
U8 result = (c >= 'a' && c <= 'z') ? (c - ('a' - 'A')) : c;
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
U8 Chr_ToLowercase(U8 c) {
|
||||||
|
U8 result = (c >= 'A' && c <= 'Z') ? (c + ('a' - 'A')) : c;
|
||||||
|
return result;
|
||||||
|
}
|
||||||
@@ -4,6 +4,7 @@
|
|||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
|
|
||||||
#define Assert(exp) assert(exp)
|
#define Assert(exp) assert(exp)
|
||||||
|
#define StaticAssert(exp) static_assert(exp, #exp)
|
||||||
|
|
||||||
#define ArraySize(x) (sizeof(x) / sizeof((x)[0]))
|
#define ArraySize(x) (sizeof(x) / sizeof((x)[0]))
|
||||||
#define Min(a, b) ((a) < (b) ? (a) : (b))
|
#define Min(a, b) ((a) < (b) ? (a) : (b))
|
||||||
@@ -34,6 +35,8 @@
|
|||||||
#define SLL_PushN(h, n, next) ((n)->next = (h), (h) = (n))
|
#define SLL_PushN(h, n, next) ((n)->next = (h), (h) = (n))
|
||||||
#define SLL_PopN(h, next) (((h) != 0) ? (h) = (h)->next : 0)
|
#define SLL_PopN(h, next) (((h) != 0) ? (h) = (h)->next : 0)
|
||||||
|
|
||||||
|
#define SLL_Enqueue(h, t, n) SLL_EnqueueN(h, t, n, next)
|
||||||
|
|
||||||
#define function static
|
#define function static
|
||||||
#define internal static
|
#define internal static
|
||||||
#define global_var static
|
#define global_var static
|
||||||
|
|||||||
117
code/core/math.h
Normal file
@@ -0,0 +1,117 @@
|
|||||||
|
#if !defined(LD_CORE_MATH_H_)
|
||||||
|
#define LD_CORE_MATH_H_
|
||||||
|
|
||||||
|
#define PI_F32 (3.14159265358979323846264338f)
|
||||||
|
#define TAU_F32 (2.0f * PI_F32)
|
||||||
|
|
||||||
|
typedef union V2f V2f;
|
||||||
|
union V2f {
|
||||||
|
struct {
|
||||||
|
F32 x, y;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct {
|
||||||
|
F32 u, v;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct {
|
||||||
|
F32 w, h;
|
||||||
|
};
|
||||||
|
|
||||||
|
F32 e[2];
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef union V2i V2i;
|
||||||
|
union V2i {
|
||||||
|
struct {
|
||||||
|
U32 x, y;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct {
|
||||||
|
U32 w, h;
|
||||||
|
};
|
||||||
|
|
||||||
|
U32 e[2];
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef union V3f V3f;
|
||||||
|
union V3f {
|
||||||
|
struct {
|
||||||
|
F32 x, y, z;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct {
|
||||||
|
F32 r, g, b;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct {
|
||||||
|
F32 w, h, d;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct {
|
||||||
|
V2f xy;
|
||||||
|
F32 _z;
|
||||||
|
};
|
||||||
|
|
||||||
|
F32 e[3];
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef union V4f V4f;
|
||||||
|
union V4f {
|
||||||
|
struct {
|
||||||
|
F32 x, y, z, w;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct {
|
||||||
|
F32 r, g, b, a;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct {
|
||||||
|
V3f xyz;
|
||||||
|
F32 _w;
|
||||||
|
};
|
||||||
|
|
||||||
|
F32 e[4];
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef union Mat4x4F Mat4x4F;
|
||||||
|
union Mat4x4F {
|
||||||
|
F32 m[4][4];
|
||||||
|
F32 e[16];
|
||||||
|
V4f r[4];
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct Mat4x4FInv Mat4x4FInv;
|
||||||
|
struct Mat4x4FInv {
|
||||||
|
Mat4x4F fwd;
|
||||||
|
Mat4x4F inv;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct R2f R2f;
|
||||||
|
struct R2f {
|
||||||
|
V2f min;
|
||||||
|
V2f max;
|
||||||
|
};
|
||||||
|
|
||||||
|
function V2f V2F(F32 x, F32 y);
|
||||||
|
function V3f V3F(F32 x, F32 y, F32 z);
|
||||||
|
function V4f V4F(F32 x, F32 y, F32 z, F32 w);
|
||||||
|
|
||||||
|
function R2f R2F(V2f min, V2f max);
|
||||||
|
|
||||||
|
function V3f V3f_Neg(V3f x);
|
||||||
|
function V3f V3f_Scale(V3f x, F32 s);
|
||||||
|
|
||||||
|
function F32 V3f_Dot(V3f a, V3f b);
|
||||||
|
function F32 V4f_Dot(V4f a, V4f b);
|
||||||
|
|
||||||
|
function Mat4x4F M4x4F_Rows(V3f x, V3f y, V3f z);
|
||||||
|
function Mat4x4F M4x4F_Columns(V3f x, V3f y, V3f z);
|
||||||
|
|
||||||
|
function V4f M4x4F_VMul4(Mat4x4F m, V4f v);
|
||||||
|
function V3f M4x4F_VMul3(Mat4x4F m, V3f v);
|
||||||
|
|
||||||
|
function Mat4x4FInv M4x4F_Perspective(F32 fov, F32 aspect, F32 nearp, F32 farp);
|
||||||
|
function Mat4x4FInv M4x4F_CameraView(V3f x, V3f y, V3f z, V3f p);
|
||||||
|
|
||||||
|
#endif // LD_CORE_MATH_H_
|
||||||
@@ -68,9 +68,17 @@
|
|||||||
#if OS_WINDOWS
|
#if OS_WINDOWS
|
||||||
#define WIN32_LEAN_AND_MEAN 1
|
#define WIN32_LEAN_AND_MEAN 1
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
#include <shlobj_core.h>
|
||||||
#pragma warning(disable : 4201)
|
#pragma warning(disable : 4201)
|
||||||
#elif OS_LINUX
|
#elif OS_LINUX
|
||||||
|
#include <sys/types.h>
|
||||||
#include <dlfcn.h>
|
#include <dlfcn.h>
|
||||||
|
#include <sys/mman.h>
|
||||||
|
#include <unistd.h>
|
||||||
|
#include <fcntl.h>
|
||||||
|
#include <sys/stat.h>
|
||||||
|
#include <errno.h>
|
||||||
|
#include <dirent.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif // LD_CORE_PLATFORM_H_
|
#endif // LD_CORE_PLATFORM_H_
|
||||||
|
|||||||
36
code/core/string.h
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
#if !defined(LD_CORE_STRING_H_)
|
||||||
|
#define LD_CORE_STRING_H_
|
||||||
|
|
||||||
|
#define S(x) Str8_Wrap(sizeof(x) - sizeof(*(x)), (U8 *) (x))
|
||||||
|
#define Sz(x) Str8_WrapZ((U8 *) (x))
|
||||||
|
|
||||||
|
#define Sv(x) (int) (x).count, (x).data
|
||||||
|
#define Sf(arena, fmt, ...) Str8_Format(arena, fmt, ##__VA_ARGS__)
|
||||||
|
|
||||||
|
function Str8 Str8_Wrap(S64 count, U8 *data);
|
||||||
|
function Str8 Str8_WrapRange(U8 *start, U8 *end);
|
||||||
|
function Str8 Str8_WrapZ(U8 *data);
|
||||||
|
|
||||||
|
function Str8 Str8_Copy(M_Arena *arena, Str8 s);
|
||||||
|
|
||||||
|
function Str8 Str8_Format(M_Arena *arena, const char *format, ...);
|
||||||
|
function Str8 Str8_FormatArgs(M_Arena *arena, const char *format, va_list args);
|
||||||
|
|
||||||
|
typedef U32 Str8_EqualFlags;
|
||||||
|
enum {
|
||||||
|
STR8_EQUAL_IGNORE_CASE = (1 << 0)
|
||||||
|
};
|
||||||
|
|
||||||
|
function B32 Str8_Equal(Str8 a, Str8 b, Str8_EqualFlags flags);
|
||||||
|
|
||||||
|
function Str8 Str8_Prefix(Str8 s, S64 count);
|
||||||
|
function Str8 Str8_Suffix(Str8 s, S64 count);
|
||||||
|
|
||||||
|
function Str8 Str8_RemoveAfterLast(Str8 s, U8 c);
|
||||||
|
|
||||||
|
function B32 Str8_EndsWith(Str8 s, Str8 suffix);
|
||||||
|
|
||||||
|
function U8 Chr_ToUppercase(U8 c);
|
||||||
|
function U8 Chr_ToLowercase(U8 c);
|
||||||
|
|
||||||
|
#endif // LD_CORE_STRING_H_
|
||||||
@@ -29,4 +29,9 @@ struct Str8 {
|
|||||||
U8 *data;
|
U8 *data;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
#define U8_MAX ((U8) -1)
|
||||||
|
#define U16_MAX ((U16) -1)
|
||||||
|
#define U32_MAX ((U32) -1)
|
||||||
|
#define U64_MAX ((U64) -1)
|
||||||
|
|
||||||
#endif // LD_CORE_TYPES_H_
|
#endif // LD_CORE_TYPES_H_
|
||||||
|
|||||||
132
code/draw/core.c
Normal file
@@ -0,0 +1,132 @@
|
|||||||
|
void D_Begin(D_Context *draw, Vk_Frame *frame, U32 max_rects) {
|
||||||
|
Vk_Buffer *rbo = &frame->rbo;
|
||||||
|
|
||||||
|
draw->rbo = rbo;
|
||||||
|
draw->n_rects = 0;
|
||||||
|
draw->max_rects = max_rects;
|
||||||
|
draw->rects = rbo->data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void D_End(D_Context *draw, Vk_Frame *frame) {
|
||||||
|
VkCommandBuffer cmd = frame->cmd;
|
||||||
|
Vk_Pipeline *basic = &draw->pipelines[0];
|
||||||
|
|
||||||
|
// We can probably stop doing this at some point
|
||||||
|
VkDescriptorSet set;
|
||||||
|
VkDescriptorSetAllocateInfo alloc_info = { 0 };
|
||||||
|
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||||||
|
alloc_info.descriptorPool = frame->descriptors;
|
||||||
|
alloc_info.descriptorSetCount = 1;
|
||||||
|
alloc_info.pSetLayouts = &basic->layout.set;
|
||||||
|
|
||||||
|
vk.AllocateDescriptorSets(vk.device, &alloc_info, &set);
|
||||||
|
|
||||||
|
// 'update' the descriptor sets for binding
|
||||||
|
M_TempScope(0, 0) {
|
||||||
|
VkWriteDescriptorSet writes[2] = { 0 };
|
||||||
|
|
||||||
|
VkDescriptorBufferInfo rbo_info = { 0 };
|
||||||
|
rbo_info.buffer = draw->rbo->handle;
|
||||||
|
rbo_info.offset = 0;
|
||||||
|
rbo_info.range = VK_WHOLE_SIZE;
|
||||||
|
|
||||||
|
VkDescriptorImageInfo *image_info = M_ArenaPush(temp.arena, VkDescriptorImageInfo, .count = draw->n_images);
|
||||||
|
|
||||||
|
for (U32 it = 0; it < draw->n_images; ++it) {
|
||||||
|
image_info[it].imageView = draw->images[it].image.view;
|
||||||
|
image_info[it].sampler = vk.sampler;
|
||||||
|
image_info[it].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||||
|
}
|
||||||
|
|
||||||
|
writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||||
|
writes[0].dstSet = set;
|
||||||
|
writes[0].dstBinding = 0;
|
||||||
|
writes[0].descriptorCount = 1;
|
||||||
|
writes[0].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
||||||
|
writes[0].pBufferInfo = &rbo_info;
|
||||||
|
|
||||||
|
writes[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||||
|
writes[1].dstSet = set;
|
||||||
|
writes[1].dstBinding = 1;
|
||||||
|
writes[1].descriptorCount = draw->n_images;
|
||||||
|
writes[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||||
|
writes[1].pImageInfo = image_info;
|
||||||
|
|
||||||
|
vk.UpdateDescriptorSets(vk.device, ArraySize(writes), writes, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
vk.CmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, basic->handle);
|
||||||
|
vk.CmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, basic->layout.pipeline, 0, 1, &set, 0, 0);
|
||||||
|
vk.CmdPushConstants(cmd, basic->layout.pipeline, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(Mat4x4F), &draw->camera->proj.fwd);
|
||||||
|
|
||||||
|
VkViewport viewport = { 0, 0, (F32) draw->window_width, (F32) draw->window_height, 0.0f, 1.0f };
|
||||||
|
VkRect2D scissor = { 0, 0, draw->window_width, draw->window_height };
|
||||||
|
|
||||||
|
vk.CmdSetViewport(cmd, 0, 1, &viewport);
|
||||||
|
vk.CmdSetScissor(cmd, 0, 1, &scissor);
|
||||||
|
|
||||||
|
vk.CmdDraw(cmd, 6, draw->n_rects, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal U32 V4f_UnormColour(V4f c) {
|
||||||
|
// @Todo: SRGB handling
|
||||||
|
U32 result =
|
||||||
|
((U8) (255.0f * c.a)) << 24 |
|
||||||
|
((U8) (255.0f * c.r)) << 16 |
|
||||||
|
((U8) (255.0f * c.g)) << 8 |
|
||||||
|
((U8) (255.0f * c.b)) << 0;
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
void _D_Rect(D_Context *draw, D_RectOpts *opts) {
|
||||||
|
if (draw->n_rects < draw->max_rects) {
|
||||||
|
D_Rect *rect = &draw->rects[draw->n_rects];
|
||||||
|
|
||||||
|
rect->texture = opts->texture;
|
||||||
|
|
||||||
|
rect->x = opts->p.x;
|
||||||
|
rect->y = opts->p.y;
|
||||||
|
|
||||||
|
rect->uv[0] = opts->uv.min.x;
|
||||||
|
rect->uv[1] = opts->uv.min.y;
|
||||||
|
rect->uv[2] = opts->uv.max.x;
|
||||||
|
rect->uv[3] = opts->uv.max.y;
|
||||||
|
|
||||||
|
rect->angle = opts->angle;
|
||||||
|
|
||||||
|
if (opts->flags & D_RECT_PER_VERTEX_COLOUR) {
|
||||||
|
rect->c[0] = V4f_UnormColour(opts->vtxc[0]);
|
||||||
|
rect->c[1] = V4f_UnormColour(opts->vtxc[1]);
|
||||||
|
rect->c[2] = V4f_UnormColour(opts->vtxc[2]);
|
||||||
|
rect->c[3] = V4f_UnormColour(opts->vtxc[3]);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
U32 unorm = V4f_UnormColour(opts->c);
|
||||||
|
|
||||||
|
rect->c[0] = unorm;
|
||||||
|
rect->c[1] = unorm;
|
||||||
|
rect->c[2] = unorm;
|
||||||
|
rect->c[3] = unorm;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (opts->flags & D_RECT_IGNORE_ASPECT) {
|
||||||
|
rect->w = opts->w;
|
||||||
|
rect->h = opts->h;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
Vk_Image *image = &draw->images[opts->texture].image;
|
||||||
|
|
||||||
|
if (image->width > image->height) {
|
||||||
|
rect->w = opts->scale * ((F32) image->width / (F32) image->height);
|
||||||
|
rect->h = opts->scale;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
rect->w = opts->scale;
|
||||||
|
rect->h = opts->scale * ((F32) image->height / (F32) image->width);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
draw->n_rects += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
85
code/draw/core.h
Normal file
@@ -0,0 +1,85 @@
|
|||||||
|
#if !defined(LD_DRAW_CORE_H_)
|
||||||
|
#define LD_DRAW_CORE_H_
|
||||||
|
|
||||||
|
#define D_MAX_RECTS 1024
|
||||||
|
|
||||||
|
typedef struct D_Image D_Image;
|
||||||
|
struct D_Image {
|
||||||
|
Str8 name;
|
||||||
|
Vk_Image image;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct D_Rect D_Rect;
|
||||||
|
struct D_Rect {
|
||||||
|
U32 texture;
|
||||||
|
|
||||||
|
U32 c[4]; // per-vertex colours
|
||||||
|
F32 uv[4];
|
||||||
|
|
||||||
|
F32 angle;
|
||||||
|
F32 x, y;
|
||||||
|
F32 w, h;
|
||||||
|
|
||||||
|
U32 p0, p1;
|
||||||
|
};
|
||||||
|
|
||||||
|
StaticAssert(sizeof(D_Rect) == 64);
|
||||||
|
|
||||||
|
struct G_Camera;
|
||||||
|
|
||||||
|
typedef struct D_Context D_Context;
|
||||||
|
struct D_Context {
|
||||||
|
Vk_Buffer *rbo;
|
||||||
|
|
||||||
|
U32 n_pipelines;
|
||||||
|
Vk_Pipeline *pipelines;
|
||||||
|
|
||||||
|
U32 n_images;
|
||||||
|
D_Image *images;
|
||||||
|
|
||||||
|
U32 max_rects;
|
||||||
|
U32 n_rects;
|
||||||
|
D_Rect *rects;
|
||||||
|
|
||||||
|
U32 window_width;
|
||||||
|
U32 window_height;
|
||||||
|
|
||||||
|
struct G_Camera *camera;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef U32 D_RectFlags;
|
||||||
|
enum D_RectFlags {
|
||||||
|
D_RECT_IGNORE_ASPECT = (1 << 0), // by default only width is used as a "dimension"
|
||||||
|
D_RECT_PER_VERTEX_COLOUR = (1 << 1), // split colours per vertex
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct D_RectOpts D_RectOpts;
|
||||||
|
struct D_RectOpts {
|
||||||
|
D_RectFlags flags;
|
||||||
|
|
||||||
|
U32 texture;
|
||||||
|
|
||||||
|
R2f uv;
|
||||||
|
V2f p;
|
||||||
|
|
||||||
|
F32 angle;
|
||||||
|
|
||||||
|
union {
|
||||||
|
F32 w, h;
|
||||||
|
F32 scale, _h;
|
||||||
|
V2f dim;
|
||||||
|
};
|
||||||
|
|
||||||
|
union {
|
||||||
|
V4f c;
|
||||||
|
V4f vtxc[4];
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
function void D_Begin(D_Context *draw, Vk_Frame *frame, U32 max_rects);
|
||||||
|
function void D_End(D_Context *draw, Vk_Frame *frame);
|
||||||
|
|
||||||
|
function void _D_Rect(D_Context *draw, D_RectOpts *opts);
|
||||||
|
#define D_Rect(draw, x, y, ...) _D_Rect(draw, &(D_RectOpts) { .p = V2F(x, y), .uv = R2F(V2F(0, 0), V2F(1, 1)), .scale = 1, .c = V4F(1, 1, 1, 1), ##__VA_ARGS__ })
|
||||||
|
|
||||||
|
#endif // LD_DRAW_CORE_H_
|
||||||
170
code/first.c
@@ -2,108 +2,154 @@
|
|||||||
#include <stdbool.h>
|
#include <stdbool.h>
|
||||||
#include <SDL3/SDL.h>
|
#include <SDL3/SDL.h>
|
||||||
|
|
||||||
|
#define STB_IMAGE_IMPLEMENTATION 1
|
||||||
|
#include <stb_image.h>
|
||||||
|
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
|
#include "core/types.h"
|
||||||
|
#include "game/npc.h"
|
||||||
#include "os/core.h"
|
#include "os/core.h"
|
||||||
|
|
||||||
#include "vulkan/core.h"
|
#include "vulkan/core.h"
|
||||||
|
#include "draw/core.h"
|
||||||
|
|
||||||
int main(int argc, char **argv) {
|
#include "game/core.h"
|
||||||
(void) argc;
|
|
||||||
(void) argv;
|
|
||||||
|
|
||||||
if (!SDL_Init(SDL_INIT_VIDEO)) {
|
#include "game/impl/world.c"
|
||||||
|
#include "game/impl/npc.c"
|
||||||
|
#include "game/testnavmesh.h"
|
||||||
|
|
||||||
|
int main(int argc, char **argv)
|
||||||
|
{
|
||||||
|
(void)argc;
|
||||||
|
(void)argv;
|
||||||
|
|
||||||
|
if (!SDL_Init(SDL_INIT_VIDEO))
|
||||||
|
{
|
||||||
printf("[Error] :: Failed to initialise SDL3 (%s)\n", SDL_GetError());
|
printf("[Error] :: Failed to initialise SDL3 (%s)\n", SDL_GetError());
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_Window *window = SDL_CreateWindow("Ludum", 1280, 720, SDL_WINDOW_HIGH_PIXEL_DENSITY);
|
SDL_Window *window = SDL_CreateWindow("Ludum", 1280, 720, SDL_WINDOW_HIGH_PIXEL_DENSITY);
|
||||||
if (!window) {
|
if (!window)
|
||||||
|
{
|
||||||
printf("[Error] :: Failed to create window (%s)\n", SDL_GetError());
|
printf("[Error] :: Failed to create window (%s)\n", SDL_GetError());
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
Vk_Setup(window);
|
Vk_Setup(window);
|
||||||
|
|
||||||
|
G_State *game = 0;
|
||||||
|
{
|
||||||
|
M_Arena *arena = M_ArenaAlloc(GB(64), .initial = MB(4));
|
||||||
|
game = M_ArenaPush(arena, G_State);
|
||||||
|
|
||||||
|
game->arena = arena;
|
||||||
|
|
||||||
|
G_ImagesLoad(game);
|
||||||
|
G_PipelinesLoad(game);
|
||||||
|
|
||||||
|
G_Camera *camera = &game->camera;
|
||||||
|
|
||||||
|
camera->x = V3F(1, 0, 0);
|
||||||
|
camera->y = V3F(0, 1, 0);
|
||||||
|
camera->z = V3F(0, 0, 1);
|
||||||
|
camera->p = V3F(0, 0, 48);
|
||||||
|
|
||||||
|
camera->fov = 60.0f;
|
||||||
|
|
||||||
|
camera->nearp = 0.01f;
|
||||||
|
camera->farp = 1000.0f;
|
||||||
|
|
||||||
|
game->draw.camera = camera;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vk_Buffer rbo = {0};
|
||||||
|
rbo.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
|
||||||
|
rbo.size = KB(4);
|
||||||
|
rbo.host_visible = true;
|
||||||
|
|
||||||
|
Vk_BufferCreate(&rbo);
|
||||||
|
|
||||||
bool running = true;
|
bool running = true;
|
||||||
while (running) {
|
World world = {
|
||||||
|
.npcCount = 2,
|
||||||
|
.npcs = {
|
||||||
|
{.collision = {{10, 10}, {10, 10}},
|
||||||
|
.name = S("Matt"),
|
||||||
|
.mode = NPC_ACTION_WAITING,
|
||||||
|
.waitTime = 0,
|
||||||
|
.maxWaitTime = 5,
|
||||||
|
.currentNavNode = 87},
|
||||||
|
{.collision = {{15, 15}, {10, 10}},
|
||||||
|
.name = S("James"),
|
||||||
|
.mode = NPC_ACTION_WAITING,
|
||||||
|
.waitTime = 0,
|
||||||
|
.maxWaitTime = 10,
|
||||||
|
.currentNavNode = 0}},
|
||||||
|
.navMesh = &TestNavMesh,
|
||||||
|
.npcPOI = {100},
|
||||||
|
.player = {.pos = {0, 0}}};
|
||||||
|
|
||||||
|
printf("%zu size in bytes\n", sizeof(TestNavMesh));
|
||||||
|
|
||||||
|
while (running)
|
||||||
|
{
|
||||||
SDL_Event e;
|
SDL_Event e;
|
||||||
while (SDL_PollEvent(&e)) {
|
while (SDL_PollEvent(&e))
|
||||||
if (e.type == SDL_EVENT_QUIT) { running = false; }
|
{
|
||||||
|
if (e.type == SDL_EVENT_QUIT)
|
||||||
|
{
|
||||||
|
running = false;
|
||||||
|
}
|
||||||
|
ProcessEvents(&e, &world);
|
||||||
}
|
}
|
||||||
|
UpdateWorld(1.0 / 60.0, &world);
|
||||||
|
|
||||||
int w, h;
|
int w, h;
|
||||||
SDL_GetWindowSizeInPixels(window, &w, &h);
|
SDL_GetWindowSizeInPixels(window, &w, &h);
|
||||||
|
|
||||||
|
game->draw.window_width = w;
|
||||||
|
game->draw.window_height = h;
|
||||||
|
|
||||||
|
G_CalulateCamera(&game->camera, (F32)w / (F32)h);
|
||||||
|
|
||||||
Vk_Frame *frame = Vk_FrameBegin(window);
|
Vk_Frame *frame = Vk_FrameBegin(window);
|
||||||
VkCommandBuffer cmd = frame->cmd;
|
VkCommandBuffer cmd = frame->cmd;
|
||||||
|
|
||||||
VkImageMemoryBarrier2 colour_optimal = { 0 };
|
|
||||||
colour_optimal.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
|
|
||||||
colour_optimal.srcStageMask = VK_PIPELINE_STAGE_2_NONE;
|
|
||||||
colour_optimal.srcAccessMask = VK_ACCESS_2_NONE;
|
|
||||||
colour_optimal.dstStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
||||||
colour_optimal.dstAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT;
|
|
||||||
colour_optimal.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
||||||
colour_optimal.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
||||||
colour_optimal.image = vk.swapchain.images[frame->image];
|
|
||||||
|
|
||||||
colour_optimal.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
||||||
colour_optimal.subresourceRange.layerCount = 1;
|
|
||||||
colour_optimal.subresourceRange.levelCount = 1;
|
|
||||||
|
|
||||||
VkDependencyInfo colour_barrier = { 0 };
|
|
||||||
colour_barrier.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
|
|
||||||
colour_barrier.imageMemoryBarrierCount = 1;
|
|
||||||
colour_barrier.pImageMemoryBarriers = &colour_optimal;
|
|
||||||
|
|
||||||
vk.CmdPipelineBarrier2(cmd, &colour_barrier);
|
|
||||||
|
|
||||||
VkClearValue clear_colour;
|
VkClearValue clear_colour;
|
||||||
clear_colour.color.float32[0] = 1.0f;
|
clear_colour.color.float32[0] = 1.0f;
|
||||||
clear_colour.color.float32[1] = 0.0f;
|
clear_colour.color.float32[1] = 0.0f;
|
||||||
clear_colour.color.float32[2] = 0.0f;
|
clear_colour.color.float32[2] = 0.0f;
|
||||||
clear_colour.color.float32[3] = 1.0f;
|
clear_colour.color.float32[3] = 1.0f;
|
||||||
|
|
||||||
VkRenderingAttachmentInfo colour_attachment = { 0 };
|
VkRenderingAttachmentInfo colour_attachment = {0};
|
||||||
colour_attachment.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
|
colour_attachment.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
|
||||||
colour_attachment.imageView = vk.swapchain.views[frame->image];
|
colour_attachment.imageView = vk.swapchain.views[frame->image];
|
||||||
colour_attachment.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
colour_attachment.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||||
colour_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
colour_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||||||
colour_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
colour_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||||
colour_attachment.clearValue = clear_colour;
|
colour_attachment.clearValue = clear_colour;
|
||||||
|
|
||||||
VkRenderingInfo rendering_info = { 0 };
|
VkRenderingInfo rendering_info = {0};
|
||||||
rendering_info.sType = VK_STRUCTURE_TYPE_RENDERING_INFO;
|
rendering_info.sType = VK_STRUCTURE_TYPE_RENDERING_INFO;
|
||||||
rendering_info.renderArea = (VkRect2D) { 0, 0, w, h };
|
rendering_info.renderArea = (VkRect2D){0, 0, w, h};
|
||||||
rendering_info.layerCount = 1;
|
rendering_info.layerCount = 1;
|
||||||
rendering_info.colorAttachmentCount = 1;
|
rendering_info.colorAttachmentCount = 1;
|
||||||
rendering_info.pColorAttachments = &colour_attachment;
|
rendering_info.pColorAttachments = &colour_attachment;
|
||||||
|
|
||||||
vk.CmdBeginRendering(cmd, &rendering_info);
|
vk.CmdBeginRendering(cmd, &rendering_info);
|
||||||
|
|
||||||
|
D_Begin(&game->draw, frame, D_MAX_RECTS);
|
||||||
|
|
||||||
|
D_Rect(&game->draw, 0.0f, 0.0f, .texture = 1);
|
||||||
|
D_Rect(&game->draw, -8.0f, 0.0f, .texture = 2, .scale = 2.0f);
|
||||||
|
D_Rect(&game->draw, 6.0f, 0.0f, .texture = 3);
|
||||||
|
|
||||||
|
D_End(&game->draw, frame);
|
||||||
|
|
||||||
vk.CmdEndRendering(cmd);
|
vk.CmdEndRendering(cmd);
|
||||||
|
|
||||||
VkImageMemoryBarrier2 present_src = { 0 };
|
|
||||||
present_src.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
|
|
||||||
present_src.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
||||||
present_src.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT;
|
|
||||||
present_src.dstStageMask = VK_PIPELINE_STAGE_2_NONE;
|
|
||||||
present_src.dstAccessMask = VK_ACCESS_2_NONE;
|
|
||||||
present_src.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
||||||
present_src.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
|
||||||
present_src.image = vk.swapchain.images[frame->image];
|
|
||||||
|
|
||||||
present_src.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
||||||
present_src.subresourceRange.layerCount = 1;
|
|
||||||
present_src.subresourceRange.levelCount = 1;
|
|
||||||
|
|
||||||
VkDependencyInfo to_present = { 0 };
|
|
||||||
to_present.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
|
|
||||||
to_present.imageMemoryBarrierCount = 1;
|
|
||||||
to_present.pImageMemoryBarriers = &present_src;
|
|
||||||
|
|
||||||
vk.CmdPipelineBarrier2(cmd, &to_present);
|
|
||||||
|
|
||||||
Vk_FrameEnd();
|
Vk_FrameEnd();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -116,3 +162,5 @@ int main(int argc, char **argv) {
|
|||||||
#include "core/core.c"
|
#include "core/core.c"
|
||||||
#include "os/core.c"
|
#include "os/core.c"
|
||||||
#include "vulkan/core.c"
|
#include "vulkan/core.c"
|
||||||
|
#include "draw/core.c"
|
||||||
|
#include "game/core.c"
|
||||||
|
|||||||
17
code/game/aabb.h
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
#if !defined(LD_GAME_AABB_H_)
|
||||||
|
#define LD_GAME_AABB_H_
|
||||||
|
#include "../core/types.h"
|
||||||
|
#include "../core/macros.h"
|
||||||
|
|
||||||
|
typedef struct AABB AABB;
|
||||||
|
struct AABB
|
||||||
|
{
|
||||||
|
V2f pos;
|
||||||
|
V2f size;
|
||||||
|
};
|
||||||
|
|
||||||
|
function bool AABB_Collide(AABB a, AABB b);
|
||||||
|
function bool AABB_Point(AABB a, V2f v);
|
||||||
|
function bool AABB_Slab(V2f origin, V2f point, AABB a);
|
||||||
|
|
||||||
|
#endif // LD_GAME_AABB_H_
|
||||||
59
code/game/bandit.h
Normal file
@@ -0,0 +1,59 @@
|
|||||||
|
#if !defined(LD_GAME_BANDIT_H_)
|
||||||
|
#define LD_GAME_BANDIT_H_
|
||||||
|
|
||||||
|
typedef enum BANDIT_ACTION BANDIT_ACTION;
|
||||||
|
enum BANDIT_ACTION {
|
||||||
|
BANDIT_WAITING,
|
||||||
|
BANDIT_WALKING,
|
||||||
|
BANDIT_RUNNING,
|
||||||
|
BANDIT_SHOOTOUT,
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct Bandit Bandit;
|
||||||
|
struct Bandit {
|
||||||
|
//// Personal
|
||||||
|
AABB collision;
|
||||||
|
Str8 name;
|
||||||
|
|
||||||
|
//// Actions
|
||||||
|
BANDIT_ACTION mode;
|
||||||
|
// How long they've been waiting.
|
||||||
|
F32 waitTime;
|
||||||
|
// How long they will wait in this location.
|
||||||
|
F32 maxWaitTime;
|
||||||
|
|
||||||
|
// Places the bandit walks to / from
|
||||||
|
// E.g. hide outs, home, saloon
|
||||||
|
U32 pointsOfInterest[12];
|
||||||
|
//// Navigation
|
||||||
|
// The bandits's current path
|
||||||
|
NavPath path;
|
||||||
|
// Which node the bandit is on in the path
|
||||||
|
U32 currentNavNode;
|
||||||
|
// The current index of the bandit's current node
|
||||||
|
U32 pathIndex;
|
||||||
|
// Target navNode index the bandit is walking to
|
||||||
|
U32 targetNavNode;
|
||||||
|
// How long the bandit has been walking to the next index
|
||||||
|
F32 walkTimer;
|
||||||
|
|
||||||
|
// How many shots they can take.
|
||||||
|
U32 health;
|
||||||
|
// How paranoid they are about being hunted,
|
||||||
|
// this will make them more trigger happy.
|
||||||
|
F32 paranoidLevel;
|
||||||
|
// Max 6?
|
||||||
|
U8 bullets;
|
||||||
|
// How long it its between shots.
|
||||||
|
F32 shootDelay;
|
||||||
|
// After each shot this is set to shootDelay;
|
||||||
|
F32 shootCooldownTimer;
|
||||||
|
// How long it takes them to reload.
|
||||||
|
F32 reloadTime;
|
||||||
|
// Accuracy, their shots can vary between this angle either side (rads)
|
||||||
|
F32 accuracyRange;
|
||||||
|
// A the circle around the bandit where they will trigger the quicktime reaction scene
|
||||||
|
F32 agroRadius;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // LD_GAME_BANDIT_H_
|
||||||
303
code/game/core.c
Normal file
@@ -0,0 +1,303 @@
|
|||||||
|
// @Todo: These should move to draw/core.c
|
||||||
|
//
|
||||||
|
void G_ImagesLoad(G_State *game) {
|
||||||
|
M_TempScope(0, 0) {
|
||||||
|
D_Context *draw = &game->draw;
|
||||||
|
|
||||||
|
Str8 exe_path = FS_SystemPath(temp.arena, FS_SYSTEM_PATH_EXE);
|
||||||
|
Str8 path = Sf(temp.arena, "%.*s/assets", Sv(exe_path));
|
||||||
|
|
||||||
|
FS_List assets = FS_PathList(temp.arena, path);
|
||||||
|
|
||||||
|
Vk_Buffer staging = { 0 };
|
||||||
|
staging.size = MB(256);
|
||||||
|
staging.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||||
|
staging.host_visible = true;
|
||||||
|
|
||||||
|
Vk_BufferCreate(&staging);
|
||||||
|
|
||||||
|
U8 *base = staging.data;
|
||||||
|
U64 offset = 0;
|
||||||
|
|
||||||
|
Vk_CommandBuffer *cmds = Vk_CommandBufferPush();
|
||||||
|
|
||||||
|
// We reserve the first texture for the "white" texture
|
||||||
|
draw->n_images = 1;
|
||||||
|
|
||||||
|
for (FS_Entry *it = assets.first; it != 0; it = it->next) {
|
||||||
|
if (Str8_EndsWith(it->basename, S("png"))) {
|
||||||
|
draw->n_images += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
VkBufferImageCopy copy = { 0 };
|
||||||
|
draw->images = M_ArenaPush(game->arena, D_Image, .count = draw->n_images);
|
||||||
|
draw->n_images = 1;
|
||||||
|
|
||||||
|
// Upload the white texture
|
||||||
|
{
|
||||||
|
D_Image *white = &draw->images[0];
|
||||||
|
U32 white_data[] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
|
||||||
|
|
||||||
|
M_CopySize(base, white_data, sizeof(white_data));
|
||||||
|
|
||||||
|
copy.bufferOffset = offset;
|
||||||
|
copy.bufferRowLength = 0;
|
||||||
|
copy.bufferImageHeight = 0;
|
||||||
|
|
||||||
|
copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||||
|
copy.imageSubresource.mipLevel = 0;
|
||||||
|
copy.imageSubresource.baseArrayLayer = 0;
|
||||||
|
copy.imageSubresource.layerCount = 1;
|
||||||
|
|
||||||
|
copy.imageExtent.width = 2;
|
||||||
|
copy.imageExtent.height = 2;
|
||||||
|
copy.imageExtent.depth = 1;
|
||||||
|
|
||||||
|
base += sizeof(white_data);
|
||||||
|
offset += sizeof(white_data);
|
||||||
|
|
||||||
|
white->name = S("_WHITE");
|
||||||
|
|
||||||
|
white->image.width = 2;
|
||||||
|
white->image.height = 2;
|
||||||
|
white->image.format = VK_FORMAT_R8G8B8A8_SRGB;
|
||||||
|
white->image.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||||
|
|
||||||
|
Vk_ImageCreate(&white->image);
|
||||||
|
|
||||||
|
// We could combine all of these 'pre-transfer' and 'post-transfer' layers into one
|
||||||
|
// batch, it would simply mean doing three loops over the images and setting them all up
|
||||||
|
// and submitting them in one go. It doesn't really matter for now
|
||||||
|
//
|
||||||
|
|
||||||
|
VkImageMemoryBarrier2 transfer = { 0 };
|
||||||
|
VkImageMemoryBarrier2 shader_read = { 0 };
|
||||||
|
|
||||||
|
transfer.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
|
||||||
|
transfer.srcStageMask = VK_PIPELINE_STAGE_2_NONE;
|
||||||
|
transfer.srcAccessMask = VK_ACCESS_2_NONE;
|
||||||
|
transfer.dstStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT;
|
||||||
|
transfer.dstAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT;
|
||||||
|
transfer.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||||
|
transfer.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||||
|
transfer.image = white->image.handle;
|
||||||
|
|
||||||
|
transfer.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||||
|
transfer.subresourceRange.layerCount = 1;
|
||||||
|
transfer.subresourceRange.levelCount = 1;
|
||||||
|
|
||||||
|
shader_read.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
|
||||||
|
shader_read.srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT;
|
||||||
|
shader_read.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT;
|
||||||
|
shader_read.dstStageMask = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT;
|
||||||
|
shader_read.dstAccessMask = VK_ACCESS_2_SHADER_SAMPLED_READ_BIT;
|
||||||
|
shader_read.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||||
|
shader_read.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||||
|
shader_read.image = white->image.handle;
|
||||||
|
|
||||||
|
shader_read.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||||
|
shader_read.subresourceRange.layerCount = 1;
|
||||||
|
shader_read.subresourceRange.levelCount = 1;
|
||||||
|
|
||||||
|
VkDependencyInfo dep = { 0 };
|
||||||
|
dep.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
|
||||||
|
|
||||||
|
dep.imageMemoryBarrierCount = 1;
|
||||||
|
dep.pImageMemoryBarriers = &transfer;
|
||||||
|
|
||||||
|
vk.CmdPipelineBarrier2(cmds->handle, &dep);
|
||||||
|
|
||||||
|
vk.CmdCopyBufferToImage(cmds->handle, staging.handle, white->image.handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©);
|
||||||
|
|
||||||
|
dep.pImageMemoryBarriers = &shader_read;
|
||||||
|
|
||||||
|
vk.CmdPipelineBarrier2(cmds->handle, &dep);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Image upload is sbi_load -> copy to staging -> upload to gpu texture
|
||||||
|
|
||||||
|
for (FS_Entry *it = assets.first; it != 0; it = it->next) {
|
||||||
|
if (Str8_EndsWith(it->basename, S("png"))) {
|
||||||
|
S32 w, h, c;
|
||||||
|
stbi_uc *data = stbi_load((const char *) it->path.data, &w, &h, &c, 4);
|
||||||
|
|
||||||
|
if (data) {
|
||||||
|
D_Image *image = &draw->images[draw->n_images];
|
||||||
|
|
||||||
|
U64 image_sz = 4 * w * h;
|
||||||
|
|
||||||
|
M_CopySize(base, data, image_sz);
|
||||||
|
|
||||||
|
copy.bufferOffset = offset;
|
||||||
|
copy.bufferRowLength = 0;
|
||||||
|
copy.bufferImageHeight = 0;
|
||||||
|
|
||||||
|
copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||||
|
copy.imageSubresource.mipLevel = 0;
|
||||||
|
copy.imageSubresource.baseArrayLayer = 0;
|
||||||
|
copy.imageSubresource.layerCount = 1;
|
||||||
|
|
||||||
|
copy.imageExtent.width = w;
|
||||||
|
copy.imageExtent.height = h;
|
||||||
|
copy.imageExtent.depth = 1;
|
||||||
|
|
||||||
|
base += image_sz;
|
||||||
|
offset += image_sz;
|
||||||
|
|
||||||
|
Assert(offset <= staging.size);
|
||||||
|
|
||||||
|
draw->n_images += 1;
|
||||||
|
|
||||||
|
image->name = Str8_Copy(game->arena, Str8_RemoveAfterLast(it->basename, '.'));
|
||||||
|
|
||||||
|
printf("[Info] :: Loaded %.*s from %.*s\n", Sv(image->name), Sv(it->basename));
|
||||||
|
|
||||||
|
image->image.width = w;
|
||||||
|
image->image.height = h;
|
||||||
|
|
||||||
|
image->image.format = VK_FORMAT_R8G8B8A8_SRGB;
|
||||||
|
image->image.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||||
|
|
||||||
|
Vk_ImageCreate(&image->image);
|
||||||
|
|
||||||
|
VkImageMemoryBarrier2 transfer = { 0 };
|
||||||
|
VkImageMemoryBarrier2 shader_read = { 0 };
|
||||||
|
|
||||||
|
transfer.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
|
||||||
|
transfer.srcStageMask = VK_PIPELINE_STAGE_2_NONE;
|
||||||
|
transfer.srcAccessMask = VK_ACCESS_2_NONE;
|
||||||
|
transfer.dstStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT;
|
||||||
|
transfer.dstAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT;
|
||||||
|
transfer.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||||
|
transfer.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||||
|
transfer.image = image->image.handle;
|
||||||
|
|
||||||
|
transfer.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||||
|
transfer.subresourceRange.layerCount = 1;
|
||||||
|
transfer.subresourceRange.levelCount = 1;
|
||||||
|
|
||||||
|
shader_read.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
|
||||||
|
shader_read.srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT;
|
||||||
|
shader_read.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT;
|
||||||
|
shader_read.dstStageMask = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT;
|
||||||
|
shader_read.dstAccessMask = VK_ACCESS_2_SHADER_SAMPLED_READ_BIT;
|
||||||
|
shader_read.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||||
|
shader_read.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||||
|
shader_read.image = image->image.handle;
|
||||||
|
|
||||||
|
shader_read.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||||
|
shader_read.subresourceRange.layerCount = 1;
|
||||||
|
shader_read.subresourceRange.levelCount = 1;
|
||||||
|
|
||||||
|
VkDependencyInfo dep = { 0 };
|
||||||
|
dep.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
|
||||||
|
|
||||||
|
dep.imageMemoryBarrierCount = 1;
|
||||||
|
dep.pImageMemoryBarriers = &transfer;
|
||||||
|
|
||||||
|
vk.CmdPipelineBarrier2(cmds->handle, &dep);
|
||||||
|
|
||||||
|
vk.CmdCopyBufferToImage(cmds->handle, staging.handle, image->image.handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©);
|
||||||
|
|
||||||
|
dep.pImageMemoryBarriers = &shader_read;
|
||||||
|
|
||||||
|
vk.CmdPipelineBarrier2(cmds->handle, &dep);
|
||||||
|
|
||||||
|
stbi_image_free(data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Vk_CommandBufferSubmit(cmds, true /* wait */);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void G_PipelinesLoad(G_State *game) {
|
||||||
|
D_Context *draw = &game->draw;
|
||||||
|
|
||||||
|
draw->pipelines = M_ArenaPush(game->arena, Vk_Pipeline, .count = 1);
|
||||||
|
|
||||||
|
Vk_Pipeline *basic = &draw->pipelines[0];
|
||||||
|
|
||||||
|
VkShaderModule vshader = 0, fshader = 0;
|
||||||
|
M_TempScope(0, 0) {
|
||||||
|
Str8 exe_path = FS_SystemPath(temp.arena, FS_SYSTEM_PATH_EXE);
|
||||||
|
Str8 vshader_code = FS_ReadEntireFile(temp.arena, Sf(temp.arena, "%.*s/assets/shaders/basic.vert.spv", Sv(exe_path)));
|
||||||
|
Str8 fshader_code = FS_ReadEntireFile(temp.arena, Sf(temp.arena, "%.*s/assets/shaders/basic.frag.spv", Sv(exe_path)));
|
||||||
|
|
||||||
|
VkShaderModuleCreateInfo create_info = { 0 };
|
||||||
|
create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||||
|
create_info.pCode = (U32 *) vshader_code.data;
|
||||||
|
create_info.codeSize = vshader_code.count;
|
||||||
|
|
||||||
|
vk.CreateShaderModule(vk.device, &create_info, 0, &vshader);
|
||||||
|
|
||||||
|
create_info.pCode = (U32 *) fshader_code.data;
|
||||||
|
create_info.codeSize = fshader_code.count;
|
||||||
|
|
||||||
|
vk.CreateShaderModule(vk.device, &create_info, 0, &fshader);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create pipeline layout, its insane what you have to do for this because the ALREADY KNOW
|
||||||
|
// all of this information
|
||||||
|
{
|
||||||
|
VkDescriptorSetLayoutBinding bindings[2] = { 0 };
|
||||||
|
|
||||||
|
bindings[0].binding = 0;
|
||||||
|
bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
||||||
|
bindings[0].descriptorCount = 1;
|
||||||
|
bindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
||||||
|
|
||||||
|
bindings[1].binding = 1;
|
||||||
|
bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||||
|
bindings[1].descriptorCount = game->draw.n_images;
|
||||||
|
bindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||||
|
|
||||||
|
VkDescriptorSetLayoutCreateInfo set_info = { 0 };
|
||||||
|
set_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
||||||
|
set_info.bindingCount = ArraySize(bindings);
|
||||||
|
set_info.pBindings = bindings;
|
||||||
|
|
||||||
|
vk.CreateDescriptorSetLayout(vk.device, &set_info, 0, &basic->layout.set);
|
||||||
|
|
||||||
|
VkPushConstantRange push_range = { 0 };
|
||||||
|
push_range.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
||||||
|
push_range.offset = 0;
|
||||||
|
push_range.size = 128;
|
||||||
|
|
||||||
|
VkPipelineLayoutCreateInfo layout_create = { 0 };
|
||||||
|
layout_create.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||||
|
layout_create.setLayoutCount = 1;
|
||||||
|
layout_create.pSetLayouts = &basic->layout.set;
|
||||||
|
layout_create.pushConstantRangeCount = 1;
|
||||||
|
layout_create.pPushConstantRanges = &push_range;
|
||||||
|
|
||||||
|
vk.CreatePipelineLayout(vk.device, &layout_create, 0, &basic->layout.pipeline);
|
||||||
|
}
|
||||||
|
|
||||||
|
basic->targets.items[0] = vk.swapchain.format.format;
|
||||||
|
basic->targets.count = 1;
|
||||||
|
|
||||||
|
basic->shaders.count = 2;
|
||||||
|
|
||||||
|
basic->shaders.items[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
|
||||||
|
basic->shaders.items[0].handle = vshader;
|
||||||
|
|
||||||
|
basic->shaders.items[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||||
|
basic->shaders.items[1].handle = fshader;
|
||||||
|
|
||||||
|
Vk_PipelineCreate(basic);
|
||||||
|
}
|
||||||
|
|
||||||
|
void G_CalulateCamera(G_Camera *camera, F32 aspect) {
|
||||||
|
Mat4x4FInv proj = M4x4F_Perspective(camera->fov, aspect, camera->nearp, camera->farp);
|
||||||
|
Mat4x4FInv view = M4x4F_CameraView(camera->x, camera->y, camera->z, camera->p);
|
||||||
|
|
||||||
|
camera->proj.fwd = M4x4F_Mul(proj.fwd, view.fwd);
|
||||||
|
camera->proj.inv = M4x4F_Mul(view.inv, proj.inv);
|
||||||
|
}
|
||||||
|
|
||||||
|
#include "impl/aabb.c"
|
||||||
|
#include "impl/nav.c"
|
||||||
|
#include "impl/player.c"
|
||||||
34
code/game/core.h
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
#if !defined(LD_GAME_CORE_H_)
|
||||||
|
#define LD_GAME_CORE_H_
|
||||||
|
|
||||||
|
typedef struct G_Camera G_Camera;
|
||||||
|
struct G_Camera {
|
||||||
|
V3f x, y, z;
|
||||||
|
V3f p;
|
||||||
|
|
||||||
|
F32 fov;
|
||||||
|
F32 nearp, farp;
|
||||||
|
|
||||||
|
Mat4x4FInv proj;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct G_State G_State;
|
||||||
|
struct G_State {
|
||||||
|
M_Arena *arena;
|
||||||
|
|
||||||
|
D_Context draw;
|
||||||
|
G_Camera camera;
|
||||||
|
};
|
||||||
|
|
||||||
|
function void G_ImagesLoad(G_State *game);
|
||||||
|
function void G_PipelinesLoad(G_State *game);
|
||||||
|
|
||||||
|
function void G_CalulateCamera(G_Camera *camera, F32 aspect);
|
||||||
|
|
||||||
|
#include "aabb.h"
|
||||||
|
#include "player.h"
|
||||||
|
#include "nav.h"
|
||||||
|
#include "npc.h"
|
||||||
|
#include "world.h"
|
||||||
|
|
||||||
|
#endif // LD_GAME_CORE_H_
|
||||||
36
code/game/impl/aabb.c
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
#include "game/aabb.h"
|
||||||
|
#include <math.h>
|
||||||
|
|
||||||
|
bool AABB_Collide(AABB a, AABB b)
|
||||||
|
{
|
||||||
|
bool collision_x = a.pos.x + a.size.x >= b.pos.x && b.pos.x + b.size.x >= a.pos.x;
|
||||||
|
bool collision_y = a.pos.y + a.size.x >= b.pos.y && b.pos.y + b.size.y >= a.pos.y;
|
||||||
|
return collision_x && collision_y;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AABB_Point(AABB a, V2f v)
|
||||||
|
{
|
||||||
|
bool collision_x = a.pos.x + a.size.x >= v.x && a.pos.x <= v.x;
|
||||||
|
bool collision_y = a.pos.x + a.size.y >= v.y && a.pos.y <= v.y;
|
||||||
|
return collision_x && collision_y;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AABB_Slab(V2f origin, V2f point, AABB a)
|
||||||
|
{
|
||||||
|
V2f start = a.pos;
|
||||||
|
V2f finish = {a.pos.x + a.size.x, a.pos.y + a.size.y};
|
||||||
|
V2f invdirection = {1 / (origin.x - point.x), 1 / (origin.y - point.y)};
|
||||||
|
// x
|
||||||
|
F32 tLow = (start.x - origin.x) * invdirection.x;
|
||||||
|
F32 tHigh = (finish.x - origin.x) * invdirection.x;
|
||||||
|
F32 tMin = min(tLow, tHigh);
|
||||||
|
F32 tMax = max(tLow, tHigh);
|
||||||
|
// y
|
||||||
|
tLow = (start.y - origin.y) * invdirection.y;
|
||||||
|
tHigh = (finish.y - origin.y) * invdirection.y;
|
||||||
|
|
||||||
|
tMin = max(tMin, min(tLow, tHigh));
|
||||||
|
tMax = min(tMax, max(tLow, tHigh));
|
||||||
|
|
||||||
|
return tMax >= tMin;
|
||||||
|
}
|
||||||
119
code/game/impl/nav.c
Normal file
@@ -0,0 +1,119 @@
|
|||||||
|
#include "game/nav.h"
|
||||||
|
#include "core/types.h"
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
#define MAX_UNFINISHED 128
|
||||||
|
|
||||||
|
typedef struct navSearchNodeState navSearchNodeState;
|
||||||
|
struct navSearchNodeState
|
||||||
|
{
|
||||||
|
bool visited;
|
||||||
|
U64 distance;
|
||||||
|
U32 shortest;
|
||||||
|
bool addedToUnvisited;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct navSearchState navSearchState;
|
||||||
|
struct navSearchState
|
||||||
|
{
|
||||||
|
navSearchNodeState nodeStates[NAV_MAX_NODES];
|
||||||
|
};
|
||||||
|
|
||||||
|
navSearchState initState(U32 start, U32 meshSize)
|
||||||
|
{
|
||||||
|
navSearchState state;
|
||||||
|
for (U32 i = 0; i < meshSize; i++)
|
||||||
|
{
|
||||||
|
state.nodeStates[i].visited = false;
|
||||||
|
state.nodeStates[i].addedToUnvisited = false;
|
||||||
|
state.nodeStates[i].distance = U64_MAX;
|
||||||
|
state.nodeStates[i].shortest = 0;
|
||||||
|
}
|
||||||
|
state.nodeStates[start].distance = 0;
|
||||||
|
return state;
|
||||||
|
}
|
||||||
|
|
||||||
|
U32 getLowestState(U32 unfinishedIndexes[128], U32 unfinishedCount, navSearchState state, U32 *offset)
|
||||||
|
{
|
||||||
|
U32 lowest = U32_MAX;
|
||||||
|
U32 lowestI = U32_MAX;
|
||||||
|
bool startFound = false;
|
||||||
|
for (U32 i = *offset; i < unfinishedCount; i++)
|
||||||
|
{
|
||||||
|
navSearchNodeState checkNode = state.nodeStates[unfinishedIndexes[i]];
|
||||||
|
if (checkNode.visited)
|
||||||
|
{
|
||||||
|
if (!startFound)
|
||||||
|
{
|
||||||
|
*offset = i;
|
||||||
|
}
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
startFound = true;
|
||||||
|
if (lowest > checkNode.distance)
|
||||||
|
{
|
||||||
|
lowest = cast(U32) checkNode.distance;
|
||||||
|
lowestI = unfinishedIndexes[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return lowestI;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Generate a path to follow between the start and end node.
|
||||||
|
NavPath Nav_Path(NavMesh *mesh, U32 start, U32 end)
|
||||||
|
{
|
||||||
|
navSearchState state = initState(start, mesh->nodeCount);
|
||||||
|
U32 unfinishedCount = 1;
|
||||||
|
U32 unfinishedIndexes[NAV_MAX_NODES] = {start};
|
||||||
|
// I don't want to spend time removing items from
|
||||||
|
// the unfinished nodes, so when checking for a lowest
|
||||||
|
// if I find the first N items have been checked, I'll mark
|
||||||
|
// an offset to skip the first N items.
|
||||||
|
U32 unfinishedOffset = 0;
|
||||||
|
U32 lowestNodeIndex = start;
|
||||||
|
bool found = false;
|
||||||
|
while (!found)
|
||||||
|
{
|
||||||
|
for (int connectionI = 0; connectionI < mesh->nodes[lowestNodeIndex].connectionCount; connectionI++)
|
||||||
|
{
|
||||||
|
NavConnection *connection = &mesh->nodes[lowestNodeIndex].connections[connectionI];
|
||||||
|
navSearchNodeState *testNode = &state.nodeStates[connection->NodeIndex];
|
||||||
|
if (testNode->visited)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
U32 distance = cast(U32)(state.nodeStates[lowestNodeIndex].distance + connection->Cost);
|
||||||
|
distance += cast(U32)(mesh->nodes[end].pos.x - mesh->nodes[connection->NodeIndex].pos.x);
|
||||||
|
distance += cast(U32)(mesh->nodes[end].pos.y - mesh->nodes[connection->NodeIndex].pos.y);
|
||||||
|
if (testNode->distance > distance)
|
||||||
|
{
|
||||||
|
testNode->distance = distance;
|
||||||
|
testNode->shortest = lowestNodeIndex;
|
||||||
|
}
|
||||||
|
if (!testNode->addedToUnvisited)
|
||||||
|
{
|
||||||
|
unfinishedIndexes[unfinishedCount] = connection->NodeIndex;
|
||||||
|
unfinishedCount++;
|
||||||
|
testNode->addedToUnvisited = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
state.nodeStates[lowestNodeIndex].visited = true;
|
||||||
|
lowestNodeIndex = getLowestState(unfinishedIndexes, unfinishedCount, state, &unfinishedOffset);
|
||||||
|
if (lowestNodeIndex == end)
|
||||||
|
{
|
||||||
|
found = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
NavPath res_path = {0};
|
||||||
|
U32 index = end;
|
||||||
|
while (index != start)
|
||||||
|
{
|
||||||
|
res_path.indexes[res_path.nodeCount] = index;
|
||||||
|
res_path.nodeCount++;
|
||||||
|
index = state.nodeStates[index].shortest;
|
||||||
|
}
|
||||||
|
res_path.indexes[res_path.nodeCount] = start;
|
||||||
|
res_path.nodeCount++;
|
||||||
|
return res_path;
|
||||||
|
}
|
||||||
43
code/game/impl/npc.c
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
#include "game/npc.h"
|
||||||
|
#include "game/world.h"
|
||||||
|
#include "core/types.h"
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
void updateNPC(F32 delta, NPC *npc, World *world) {
|
||||||
|
switch (npc->mode) {
|
||||||
|
case NPC_ACTION_WAITING:
|
||||||
|
npc->waitTime+=delta;
|
||||||
|
if(npc->waitTime > npc->maxWaitTime) {
|
||||||
|
npc->mode = NPC_ACTION_WALKING;
|
||||||
|
U32 next = npc->targetNavNode == 100 ? 20 : 100;
|
||||||
|
npc->targetNavNode = next; // TODO RANDOM
|
||||||
|
printf("Starting to nav path\n");
|
||||||
|
npc->path = Nav_Path(world->navMesh, npc->currentNavNode, npc->targetNavNode);
|
||||||
|
printf("done\n");
|
||||||
|
npc->walkTimer = 0;
|
||||||
|
printf("%.*s started walking to %d\n", Sv(npc->name), npc->targetNavNode);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case NPC_ACTION_WALKING:
|
||||||
|
npc->walkTimer+=delta;
|
||||||
|
if(npc->walkTimer >= NPC_SPEED){
|
||||||
|
npc->walkTimer = 0;
|
||||||
|
if(npc->path.nodeCount == npc->pathIndex+1){
|
||||||
|
printf("Finished! so I'm waiting\n");
|
||||||
|
npc->mode = NPC_ACTION_WAITING;
|
||||||
|
npc->maxWaitTime = 20; // TODO RANDOM
|
||||||
|
npc->waitTime = 0;
|
||||||
|
npc->pathIndex = 0;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
npc->pathIndex+=1;
|
||||||
|
npc->currentNavNode = npc->path.indexes[npc->pathIndex];
|
||||||
|
}
|
||||||
|
NavNode cNav = world->navMesh->nodes[npc->currentNavNode];
|
||||||
|
NavNode tNav = world->navMesh->nodes[npc->pathIndex];
|
||||||
|
npc->collision.pos.x = cNav.pos.x * (1 - npc->walkTimer/NPC_SPEED) + tNav.pos.x * npc->walkTimer/NPC_SPEED;
|
||||||
|
npc->collision.pos.y = cNav.pos.y * (1 - npc->walkTimer/NPC_SPEED) + tNav.pos.y * npc->walkTimer/NPC_SPEED;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
37
code/game/impl/player.c
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
#include "../player.h"
|
||||||
|
#include <SDL3/SDL_keycode.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
void PlayerUpdate(SDL_Event *event, Player *player)
|
||||||
|
{
|
||||||
|
SDL_KeyboardEvent key = event->key;
|
||||||
|
SDL_MouseButtonEvent mouseBtn = event->button;
|
||||||
|
switch (key.key)
|
||||||
|
{
|
||||||
|
case SDLK_W:
|
||||||
|
{
|
||||||
|
player->pos.y += 10;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case SDLK_A:
|
||||||
|
{
|
||||||
|
player->pos.x -= 10;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case SDLK_D:
|
||||||
|
{
|
||||||
|
player->pos.x += 10;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case SDLK_S:
|
||||||
|
{
|
||||||
|
player->pos.y -= 10;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (mouseBtn.clicks == 1)
|
||||||
|
{
|
||||||
|
// shooting
|
||||||
|
player->bulletsLoaded -= 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
22
code/game/impl/world.c
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
#include "../world.h"
|
||||||
|
#include "../npc.h"
|
||||||
|
#include "../player.h"
|
||||||
|
#include <SDL3/SDL_events.h>
|
||||||
|
|
||||||
|
void UpdateWorld(F32 delta, World *world)
|
||||||
|
{
|
||||||
|
// UpdateNPCs(delta, world);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateNPCs(F32 delta, World *world)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < world->npcCount; i++)
|
||||||
|
{
|
||||||
|
updateNPC(delta, &world->npcs[i], world);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ProcessEvents(SDL_Event *event, World *world)
|
||||||
|
{
|
||||||
|
PlayerUpdate(event, &world->player);
|
||||||
|
}
|
||||||
39
code/game/nav.h
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
#if !defined(LD_GAME_NAV_H_)
|
||||||
|
#define LD_GAME_NAV_H_
|
||||||
|
|
||||||
|
#include "core/types.h"
|
||||||
|
#include "core/macros.h"
|
||||||
|
|
||||||
|
#define NAV_MAX_PATH 1024
|
||||||
|
#define NAV_MAX_CONNECTIONS 8
|
||||||
|
#define NAV_MAX_NODES 4096
|
||||||
|
|
||||||
|
typedef struct NavNode NavNode;
|
||||||
|
|
||||||
|
typedef struct NavConnection NavConnection;
|
||||||
|
struct NavConnection{
|
||||||
|
F32 Cost;
|
||||||
|
U32 NodeIndex;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct NavNode {
|
||||||
|
V2f pos;
|
||||||
|
U8 connectionCount;
|
||||||
|
NavConnection connections[NAV_MAX_CONNECTIONS];
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct NavPath NavPath;
|
||||||
|
struct NavPath {
|
||||||
|
U32 nodeCount;
|
||||||
|
U32 indexes[NAV_MAX_PATH];
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct NavMesh NavMesh;
|
||||||
|
struct NavMesh{
|
||||||
|
U32 nodeCount;
|
||||||
|
NavNode nodes[NAV_MAX_NODES];
|
||||||
|
};
|
||||||
|
|
||||||
|
function NavPath Nav_Path(NavMesh *mesh, U32 start, U32 end);
|
||||||
|
|
||||||
|
#endif
|
||||||
50
code/game/npc.h
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
#if !defined(LD_GAME_NPC_H_)
|
||||||
|
#define LD_GAME_NPC_H_
|
||||||
|
#include "aabb.h"
|
||||||
|
#include "nav.h"
|
||||||
|
#include "npc_look.h"
|
||||||
|
#include "../core/types.h"
|
||||||
|
|
||||||
|
#define NPC_SPEED 0.2f
|
||||||
|
|
||||||
|
typedef enum NPC_ACTION NPC_ACTION;
|
||||||
|
enum NPC_ACTION {
|
||||||
|
// Waiting can be at any point of interest
|
||||||
|
NPC_ACTION_WAITING,
|
||||||
|
// Walking is when they are actively moving somewhere
|
||||||
|
NPC_ACTION_WALKING,
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
typedef struct NPC NPC;
|
||||||
|
struct NPC {
|
||||||
|
//// Personal
|
||||||
|
AABB collision;
|
||||||
|
Str8 name;
|
||||||
|
NPC_LOOK look;
|
||||||
|
|
||||||
|
//// Actions
|
||||||
|
NPC_ACTION mode;
|
||||||
|
// How long they've been waiting
|
||||||
|
F32 waitTime;
|
||||||
|
// How long they will wait until changing action
|
||||||
|
F32 maxWaitTime;
|
||||||
|
|
||||||
|
//// Navigation
|
||||||
|
// The NPC's current path
|
||||||
|
NavPath path;
|
||||||
|
// Which node the NPC is on in the path
|
||||||
|
U32 currentNavNode;
|
||||||
|
// The current index of the NPC's current node
|
||||||
|
U32 pathIndex;
|
||||||
|
// Target navNode index the npc is walking to
|
||||||
|
U32 targetNavNode;
|
||||||
|
// How long the npc has been walking to the next index
|
||||||
|
F32 walkTimer;
|
||||||
|
|
||||||
|
//// Knowledge
|
||||||
|
// What the NPC knows about the bandit.
|
||||||
|
NPC_LOOK banditKnowledge;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // LD_GAME_NPC_H_
|
||||||
82
code/game/npc_look.h
Normal file
@@ -0,0 +1,82 @@
|
|||||||
|
#if !defined(LD_GAME_NPC_LOOK_H_)
|
||||||
|
#define LD_GAME_NPC_LOOK_H_
|
||||||
|
|
||||||
|
typedef struct NPC_LOOK NPC_LOOK;
|
||||||
|
typedef enum NPC_HAIR_COLOUR NPC_HAIR_COLOUR;
|
||||||
|
typedef enum NPC_JACKET_COLOUR NPC_JACKET_COLOUR;
|
||||||
|
typedef enum NPC_JEANS_COLOUR NPC_JEANS_COLOUR;
|
||||||
|
typedef enum NPC_EYE_COLOUR NPC_EYE_COLOUR;
|
||||||
|
typedef enum NPC_SKIN_TONE NPC_SKIN_TONE;
|
||||||
|
typedef enum NPC_HAT NPC_HAT;
|
||||||
|
typedef enum NPC_FACIAL_FEATURE NPC_FACIAL_FEATURE;
|
||||||
|
|
||||||
|
enum NPC_HAIR_COLOUR {
|
||||||
|
NPC_HAIR_COLOUR_UNKNOWN,
|
||||||
|
NPC_HAIR_COLOUR_BLONDE,
|
||||||
|
NPC_HAIR_COLOUR_BLACK,
|
||||||
|
NPC_HAIR_COLOUR_BRUNETTE,
|
||||||
|
NPC_HAIR_COLOUR_GIGNER,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum NPC_JACKET_COLOUR {
|
||||||
|
NPC_JACKET_COLOUR_UNKNOWN,
|
||||||
|
NPC_JACKET_COLOUR_TAN,
|
||||||
|
NPC_JACKET_COLOUR_BLUE,
|
||||||
|
NPC_JACKET_COLOUR_WHITE,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum NPC_JEANS_COLOUR {
|
||||||
|
NPC_JEANS_COLOUR_UNKNOWN,
|
||||||
|
NPC_JEANS_COLOUR_TAN,
|
||||||
|
NPC_JEANS_COLOUR_BLACK,
|
||||||
|
NPC_JEANS_COLOUR_BLUE,
|
||||||
|
NPC_JEANS_COLOUR_WHITE,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum NPC_EYE_COLOUR {
|
||||||
|
NPC_EYE_COLOUR_UNKNOWN,
|
||||||
|
NPC_EYE_COLOUR_GREEN,
|
||||||
|
NPC_EYE_COLOUR_BLUE,
|
||||||
|
NPC_EYE_COLOUR_BROWN,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum NPC_SHOE_COLOUR {
|
||||||
|
NPC_SHOE_COLOUR_UNKNOWN,
|
||||||
|
NPC_SHOE_COLOUR_BLACK,
|
||||||
|
NPC_SHOE_COLOUR_BROWN,
|
||||||
|
NPC_SHOE_COLOUR_WHITE,
|
||||||
|
NPC_SHOE_COLOUR_NAVY,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum NPC_SKIN_TONE {
|
||||||
|
NPC_SKIN_TONE_UNKNOWN,
|
||||||
|
NPC_SKIN_TONE_WHITE,
|
||||||
|
NPC_SKIN_TONE_BLACK,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum NPC_FACIAL_FEATURE {
|
||||||
|
NPC_FACIAL_FEATURE_UNKNOWN,
|
||||||
|
NPC_FACIAL_FEATURE_BEARD,
|
||||||
|
NPC_FACIAL_FEATURE_MUSTACHE,
|
||||||
|
NPC_FACIAL_FEATURE_GLASSES,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum NPC_HAT {
|
||||||
|
NPC_HAT_UNKNOWN,
|
||||||
|
NPC_HAT_TEN_GALLON,
|
||||||
|
NPC_TOP_HAT,
|
||||||
|
NPC_FLAT_CAP,
|
||||||
|
NPC_NONE,
|
||||||
|
};
|
||||||
|
|
||||||
|
struct NPC_LOOK {
|
||||||
|
NPC_HAIR_COLOUR hair;
|
||||||
|
NPC_JACKET_COLOUR jacket;
|
||||||
|
NPC_JEANS_COLOUR jeans;
|
||||||
|
NPC_EYE_COLOUR eyes;
|
||||||
|
NPC_SKIN_TONE skinTone;
|
||||||
|
NPC_HAT hat;
|
||||||
|
NPC_FACIAL_FEATURE facialFeature;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // LD_GAME_NPC_LOOK_H_
|
||||||
18
code/game/player.h
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
#if !defined(LD_GAME_PLAYER_H_)
|
||||||
|
#define LD_GAME_PLAYER_H_
|
||||||
|
|
||||||
|
#include "../core/types.h"
|
||||||
|
#include "../core/macros.h"
|
||||||
|
|
||||||
|
#include <SDL3/SDL_events.h>
|
||||||
|
|
||||||
|
typedef struct Player Player;
|
||||||
|
struct Player
|
||||||
|
{
|
||||||
|
V2f pos;
|
||||||
|
U32 bulletsLoaded;
|
||||||
|
};
|
||||||
|
|
||||||
|
function void PlayerUpdate(SDL_Event *event, Player *player);
|
||||||
|
|
||||||
|
#endif // LD_GAME_PLAYER_H_
|
||||||
35012
code/game/testnavmesh.h
Normal file
40
code/game/world.h
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
#if !defined(LD_GAME_WORLD_H_)
|
||||||
|
#define LD_GAME_WORLD_H_
|
||||||
|
|
||||||
|
#include "player.h"
|
||||||
|
#include "npc.h"
|
||||||
|
#include "bandit.h"
|
||||||
|
|
||||||
|
// Areas are which
|
||||||
|
typedef U32 World_Area;
|
||||||
|
enum World_Area {
|
||||||
|
WORLD_AREA_OUTSIDE = (1 << 0),
|
||||||
|
WORLD_AREA_SALOON = (1 << 1),
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct World World;
|
||||||
|
struct World {
|
||||||
|
//// Static stuff
|
||||||
|
NavMesh *navMesh;
|
||||||
|
|
||||||
|
//// Player
|
||||||
|
Player player;
|
||||||
|
|
||||||
|
//// NPCs
|
||||||
|
U32 npcCount;
|
||||||
|
NPC npcs[128];
|
||||||
|
|
||||||
|
////Bandit
|
||||||
|
// The bandit the player is after.
|
||||||
|
Bandit bandit;
|
||||||
|
|
||||||
|
// NPC points of interest, places to walk to.
|
||||||
|
U32 npcPOI[256];
|
||||||
|
};
|
||||||
|
|
||||||
|
function void UpdateWorld(F32 delta, World *world);
|
||||||
|
function void ProcessEvents(SDL_Event *event, World *world);
|
||||||
|
function void UpdateNPCs(F32 delta, World *world);
|
||||||
|
function void updateNPC(F32 delta, NPC *npc, World *world);
|
||||||
|
|
||||||
|
#endif // LD_GAME_WORLD_H_
|
||||||
@@ -1,3 +1,21 @@
|
|||||||
#if OS_WINDOWS
|
#if OS_WINDOWS
|
||||||
#include "impl/windows/core.c"
|
#include "impl/windows/core.c"
|
||||||
|
#elif OS_LINUX
|
||||||
|
#include "impl/linux/core.c"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
Str8 FS_ReadEntireFile(M_Arena *arena, Str8 path) {
|
||||||
|
Str8 result = { 0 };
|
||||||
|
|
||||||
|
OS_Handle file = FS_FileOpen(path, FS_ACCESS_READ);
|
||||||
|
if (file.v[0]) {
|
||||||
|
result.count = FS_FileSize(file);
|
||||||
|
result.data = M_ArenaPush(arena, U8, .count = result.count);
|
||||||
|
|
||||||
|
FS_FileRead(file, result.data, result.count, 0);
|
||||||
|
FS_FileClose(file);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,6 +1,11 @@
|
|||||||
#if !defined(LD_OS_CORE_H_)
|
#if !defined(LD_OS_CORE_H_)
|
||||||
#define LD_OS_CORE_H_
|
#define LD_OS_CORE_H_
|
||||||
|
|
||||||
|
typedef struct OS_Handle OS_Handle;
|
||||||
|
struct OS_Handle {
|
||||||
|
U64 v[1];
|
||||||
|
};
|
||||||
|
|
||||||
// Virtual memory
|
// Virtual memory
|
||||||
|
|
||||||
function U64 VM_PageSize();
|
function U64 VM_PageSize();
|
||||||
@@ -11,4 +16,6 @@ function B32 VM_Commit(void *base, U64 size);
|
|||||||
function void VM_Decommit(void *base, U64 size);
|
function void VM_Decommit(void *base, U64 size);
|
||||||
function void VM_Release(void *base, U64 size);
|
function void VM_Release(void *base, U64 size);
|
||||||
|
|
||||||
|
#include "filesystem.h"
|
||||||
|
|
||||||
#endif // LD_OS_CORE_H_
|
#endif // LD_OS_CORE_H_
|
||||||
|
|||||||
59
code/os/filesystem.h
Normal file
@@ -0,0 +1,59 @@
|
|||||||
|
#if !defined(LD_OS_FILESYSTEM_H_)
|
||||||
|
#define LD_OS_FILESYSTEM_H_
|
||||||
|
|
||||||
|
typedef U32 FS_AccessFlags;
|
||||||
|
enum {
|
||||||
|
FS_ACCESS_READ = (1 << 0),
|
||||||
|
FS_ACCESS_WRITE = (1 << 1)
|
||||||
|
};
|
||||||
|
|
||||||
|
function OS_Handle FS_FileOpen(Str8 path, FS_AccessFlags access);
|
||||||
|
function void FS_FileClose(OS_Handle file);
|
||||||
|
|
||||||
|
function void FS_FileRead(OS_Handle file, void *ptr, U64 size, U64 offset);
|
||||||
|
function void FS_FileWrite(OS_Handle file, void *ptr, U64 size, U64 offset);
|
||||||
|
|
||||||
|
function U64 FS_FileSize(OS_Handle file);
|
||||||
|
|
||||||
|
typedef U32 FS_EntryType;
|
||||||
|
enum {
|
||||||
|
FS_ENTRY_TYPE_FILE = 0,
|
||||||
|
FS_ENTRY_TYPE_DIR
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct FS_Entry FS_Entry;
|
||||||
|
struct FS_Entry {
|
||||||
|
FS_Entry *next;
|
||||||
|
|
||||||
|
FS_EntryType type;
|
||||||
|
|
||||||
|
Str8 path;
|
||||||
|
Str8 basename;
|
||||||
|
|
||||||
|
U64 time;
|
||||||
|
U64 size;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct FS_List FS_List;
|
||||||
|
struct FS_List {
|
||||||
|
FS_Entry *first;
|
||||||
|
FS_Entry *last;
|
||||||
|
|
||||||
|
U32 count;
|
||||||
|
};
|
||||||
|
|
||||||
|
function FS_List FS_PathList(M_Arena *arena, Str8 path);
|
||||||
|
|
||||||
|
function Str8 FS_ReadEntireFile(M_Arena *arena, Str8 path);
|
||||||
|
|
||||||
|
typedef U32 FS_SystemPathType;
|
||||||
|
enum {
|
||||||
|
FS_SYSTEM_PATH_EXE = 0,
|
||||||
|
FS_SYSTEM_PATH_WORKING,
|
||||||
|
FS_SYSTEM_PATH_USER,
|
||||||
|
FS_SYSTEM_PATH_TEMP
|
||||||
|
};
|
||||||
|
|
||||||
|
function Str8 FS_SystemPath(M_Arena *arena, FS_SystemPathType path);
|
||||||
|
|
||||||
|
#endif // LD_OS_FILESYSTEM_H_
|
||||||
31
code/os/impl/linux/core.c
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
U64 VM_PageSize() {
|
||||||
|
U64 result = getpagesize();
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
U64 VM_AllocationGranularity() {
|
||||||
|
U64 result = getpagesize();
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
void *VM_Reserve(U64 size) {
|
||||||
|
void *addr = mmap(0, size, PROT_NONE, MAP_ANON | MAP_PRIVATE, -1, 0);
|
||||||
|
|
||||||
|
void *result = (addr == MAP_FAILED) ? 0 : addr;
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
B32 VM_Commit(void *base, U64 size) {
|
||||||
|
B32 result = mprotect(base, size, PROT_READ | PROT_WRITE) == 0;
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
void VM_Decommit(void *base, U64 size) {
|
||||||
|
mprotect(base, size, PROT_NONE);
|
||||||
|
}
|
||||||
|
|
||||||
|
void VM_Release(void *base, U64 size) {
|
||||||
|
munmap(base, size);
|
||||||
|
}
|
||||||
|
|
||||||
|
#include "filesystem.c"
|
||||||
215
code/os/impl/linux/filesystem.c
Normal file
@@ -0,0 +1,215 @@
|
|||||||
|
OS_Handle FS_FileOpen(Str8 path, FS_AccessFlags access) {
|
||||||
|
OS_Handle result = { 0 };
|
||||||
|
|
||||||
|
M_TempScope(0, 0) {
|
||||||
|
Str8 zpath = Str8_Copy(temp.arena, path);
|
||||||
|
|
||||||
|
int mode = 0644;
|
||||||
|
int flags = 0;
|
||||||
|
if (access & FS_ACCESS_READ) {
|
||||||
|
if (access & FS_ACCESS_WRITE) {
|
||||||
|
flags = O_RDWR | O_CREAT;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
flags = O_RDONLY;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (access & FS_ACCESS_WRITE) {
|
||||||
|
flags = O_WRONLY | O_CREAT;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int fd = open((const char *) zpath.data, flags, mode);
|
||||||
|
result.v[0] = (fd > 0) ? (U64) fd : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
void FS_FileClose(OS_Handle file) {
|
||||||
|
int fd = cast(int) file.v[0];
|
||||||
|
if (fd > 0) {
|
||||||
|
close(fd);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FS_FileRead(OS_Handle file, void *ptr, U64 size, U64 offset) {
|
||||||
|
int fd = cast(int) file.v[0];
|
||||||
|
if (fd > 0) {
|
||||||
|
U8 *buffer = ptr;
|
||||||
|
U64 current = offset;
|
||||||
|
U64 remainder = size;
|
||||||
|
|
||||||
|
while (remainder != 0) {
|
||||||
|
S64 nread = pread(fd, buffer, remainder, current);
|
||||||
|
if (nread <= 0) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
buffer += nread;
|
||||||
|
current += nread;
|
||||||
|
remainder -= nread;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FS_FileWrite(OS_Handle file, void *ptr, U64 size, U64 offset) {
|
||||||
|
int fd = cast(int) file.v[0];
|
||||||
|
if (fd > 0) {
|
||||||
|
U8 *buffer = ptr;
|
||||||
|
U64 current = offset;
|
||||||
|
U64 remainder = size;
|
||||||
|
|
||||||
|
while (remainder != 0) {
|
||||||
|
S64 nwritten = pwrite(fd, buffer, remainder, current);
|
||||||
|
if (nwritten <= 0) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
buffer += nwritten;
|
||||||
|
current += nwritten;
|
||||||
|
remainder -= nwritten;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
U64 FS_FileSize(OS_Handle file) {
|
||||||
|
U64 result = 0;
|
||||||
|
|
||||||
|
int fd = cast(int) file.v[0];
|
||||||
|
if (fd > 0) {
|
||||||
|
struct stat sb;
|
||||||
|
fstat(fd, &sb);
|
||||||
|
|
||||||
|
result = sb.st_size;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
FS_List FS_PathList(M_Arena *arena, Str8 path) {
|
||||||
|
FS_List result = { 0 };
|
||||||
|
|
||||||
|
M_TempScope(1, &arena) {
|
||||||
|
Str8 zpath = Str8_Copy(temp.arena, path);
|
||||||
|
|
||||||
|
DIR *dir = opendir((const char *) zpath.data);
|
||||||
|
|
||||||
|
struct dirent *ent = readdir(dir);
|
||||||
|
while (ent != 0) {
|
||||||
|
if (ent->d_name[0] != '.') {
|
||||||
|
FS_Entry *entry = M_ArenaPush(arena, FS_Entry);
|
||||||
|
|
||||||
|
entry->basename = Str8_Copy(arena, Sz(ent->d_name));
|
||||||
|
entry->path = Sf(arena, "%.*s/%.*s", Sv(path), Sv(entry->basename));
|
||||||
|
|
||||||
|
struct stat sb;
|
||||||
|
stat((const char *) entry->path.data, &sb);
|
||||||
|
|
||||||
|
entry->type = ((sb.st_mode & S_IFMT) == S_IFDIR) ? FS_ENTRY_TYPE_DIR : FS_ENTRY_TYPE_FILE;
|
||||||
|
entry->time = (sb.st_mtim.tv_sec * 1e9) + sb.st_mtim.tv_nsec;
|
||||||
|
entry->size = sb.st_size;
|
||||||
|
|
||||||
|
SLL_Enqueue(result.first, result.last, entry);
|
||||||
|
result.count += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
ent = readdir(dir);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Str8 FS_SystemPath(M_Arena *arena, FS_SystemPathType path) {
|
||||||
|
Str8 result = { 0 };
|
||||||
|
|
||||||
|
switch (path) {
|
||||||
|
case FS_SYSTEM_PATH_EXE: {
|
||||||
|
U64 offset = M_ArenaOffset(arena);
|
||||||
|
|
||||||
|
Str8 buffer;
|
||||||
|
buffer.count = KB(1);
|
||||||
|
buffer.data = M_ArenaPush(arena, U8, .count = buffer.count);
|
||||||
|
|
||||||
|
ssize_t nwritten = 0;
|
||||||
|
for (;;) {
|
||||||
|
nwritten = readlink("/proc/self/exe", cast(char *) buffer.data, buffer.count);
|
||||||
|
if (nwritten < buffer.count) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
M_ArenaPop(arena, offset);
|
||||||
|
|
||||||
|
buffer.count *= 2;
|
||||||
|
buffer.data = M_ArenaPush(arena, U8, .count = buffer.count);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (nwritten > 0) {
|
||||||
|
// Walk back until the prevous slash, then null-terminate there
|
||||||
|
while (buffer.data[nwritten] != '/') { nwritten -= 1; }
|
||||||
|
buffer.data[nwritten] = 0;
|
||||||
|
|
||||||
|
M_ArenaPopSize(arena, buffer.count - nwritten - 1);
|
||||||
|
|
||||||
|
result.count = nwritten;
|
||||||
|
result.data = buffer.data;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
M_ArenaPop(arena, offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case FS_SYSTEM_PATH_WORKING: {
|
||||||
|
U64 offset = M_ArenaOffset(arena);
|
||||||
|
|
||||||
|
Str8 buffer;
|
||||||
|
buffer.count = KB(1);
|
||||||
|
buffer.data = M_ArenaPush(arena, U8, .count = buffer.count);
|
||||||
|
|
||||||
|
char *wd;
|
||||||
|
|
||||||
|
for (;;) {
|
||||||
|
wd = getcwd((char *) buffer.data, buffer.count);
|
||||||
|
if (wd != 0) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
else if (errno != ERANGE) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
M_ArenaPop(arena, offset);
|
||||||
|
|
||||||
|
buffer.count *= 2;
|
||||||
|
buffer.data = M_ArenaPush(arena, U8, .count = buffer.count);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (wd) {
|
||||||
|
result = Sz(wd);
|
||||||
|
M_ArenaPopSize(arena, buffer.count - result.count - 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case FS_SYSTEM_PATH_USER: {
|
||||||
|
char *home = getenv("HOME");
|
||||||
|
if (home) {
|
||||||
|
result = Sf(arena, "%s/.local/share", home);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case FS_SYSTEM_PATH_TEMP: {
|
||||||
|
char *temp = getenv("TEMP");
|
||||||
|
if (temp) {
|
||||||
|
result = Str8_Copy(arena, Sz(temp));
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
result = Str8_Copy(arena, S("/tmp"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
@@ -1,3 +1,32 @@
|
|||||||
|
// Windows utilities
|
||||||
|
|
||||||
|
internal Str8 Win32_WideStr(M_Arena *arena, Str8 v) {
|
||||||
|
Str8 result = { 0 };
|
||||||
|
|
||||||
|
S32 nchars = MultiByteToWideChar(CP_UTF8, 0, (LPCCH) v.data, (int) v.count, 0, 0) + 1;
|
||||||
|
U64 nbytes = nchars << 1;
|
||||||
|
|
||||||
|
result.count = nbytes - 2; // -2 because we don't include the null-terminator in the count
|
||||||
|
result.data = M_ArenaPush(arena, U8, .count = nbytes);
|
||||||
|
|
||||||
|
MultiByteToWideChar(CP_UTF8, 0, (LPCCH) v.data, (int) v.count, (LPWSTR) result.data, nchars);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal Str8 Win32_MultiByteStr(M_Arena *arena, LPWSTR wstr) {
|
||||||
|
Str8 result = { 0 };
|
||||||
|
|
||||||
|
S32 nbytes = WideCharToMultiByte(CP_UTF8, 0, wstr, -1, 0, 0, 0, 0);
|
||||||
|
|
||||||
|
result.count = nbytes - 1;
|
||||||
|
result.data = M_ArenaPush(arena, U8, .count = nbytes);
|
||||||
|
|
||||||
|
WideCharToMultiByte(CP_UTF8, 0, wstr, -1, (LPSTR) result.data, nbytes, 0, 0);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
// Virtual memory
|
// Virtual memory
|
||||||
|
|
||||||
U64 VM_PageSize() {
|
U64 VM_PageSize() {
|
||||||
@@ -36,3 +65,4 @@ void VM_Release(void *base, U64 size) {
|
|||||||
VirtualFree(base, 0, MEM_RELEASE);
|
VirtualFree(base, 0, MEM_RELEASE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#include "filesystem.c"
|
||||||
|
|||||||
209
code/os/impl/windows/filesystem.c
Normal file
@@ -0,0 +1,209 @@
|
|||||||
|
OS_Handle FS_FileOpen(Str8 path, FS_AccessFlags access) {
|
||||||
|
OS_Handle result = { 0 };
|
||||||
|
|
||||||
|
M_TempScope(0, 0) {
|
||||||
|
Str8 wpath = Win32_WideStr(temp.arena, path);
|
||||||
|
|
||||||
|
DWORD dwAccess = 0;
|
||||||
|
DWORD dwShare = FILE_SHARE_READ;
|
||||||
|
DWORD dwCreate = OPEN_EXISTING;
|
||||||
|
|
||||||
|
if (access & FS_ACCESS_WRITE) {
|
||||||
|
dwCreate = CREATE_ALWAYS;
|
||||||
|
dwAccess = GENERIC_WRITE;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (access & FS_ACCESS_READ) {
|
||||||
|
dwAccess |= GENERIC_READ;
|
||||||
|
}
|
||||||
|
|
||||||
|
HANDLE hFile = CreateFileW((LPCWSTR) wpath.data, dwAccess, dwShare, 0, dwCreate, 0, 0);
|
||||||
|
|
||||||
|
result.v[0] = (hFile == INVALID_HANDLE_VALUE) ? 0 : ((U64) hFile);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
void FS_FileClose(OS_Handle file) {
|
||||||
|
HANDLE hFile = cast(HANDLE) file.v[0];
|
||||||
|
if (hFile) {
|
||||||
|
CloseHandle(hFile);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FS_FileRead(OS_Handle file, void *ptr, U64 size, U64 offset) {
|
||||||
|
HANDLE hFile = cast(HANDLE) file.v[0];
|
||||||
|
if (hFile) {
|
||||||
|
U8 *buffer = ptr;
|
||||||
|
U64 current = offset;
|
||||||
|
U64 remainder = size;
|
||||||
|
|
||||||
|
while (remainder != 0) {
|
||||||
|
OVERLAPPED overlapped = { 0 };
|
||||||
|
overlapped.Offset = cast(DWORD) (current & 0xFFFFFFFF);
|
||||||
|
overlapped.OffsetHigh = cast(DWORD) ((current >> 32) & 0xFFFFFFFF);
|
||||||
|
|
||||||
|
DWORD toread = (remainder > U32_MAX) ? U32_MAX : (DWORD) remainder;
|
||||||
|
DWORD nread = 0;
|
||||||
|
|
||||||
|
if (!ReadFile(hFile, buffer, toread, &nread, &overlapped)) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
buffer += nread;
|
||||||
|
current += nread;
|
||||||
|
remainder -= nread;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FS_FileWrite(OS_Handle file, void *ptr, U64 size, U64 offset) {
|
||||||
|
HANDLE hFile = cast(HANDLE) file.v[0];
|
||||||
|
if (hFile) {
|
||||||
|
U8 *buffer = ptr;
|
||||||
|
U64 current = offset;
|
||||||
|
U64 remainder = size;
|
||||||
|
|
||||||
|
while (remainder != 0) {
|
||||||
|
OVERLAPPED overlapped = { 0 };
|
||||||
|
overlapped.Offset = cast(DWORD) (current & 0xFFFFFFFF);
|
||||||
|
overlapped.OffsetHigh = cast(DWORD) ((current >> 32) & 0xFFFFFFFF);
|
||||||
|
|
||||||
|
DWORD towrite = (remainder > U32_MAX) ? U32_MAX : (DWORD) remainder;
|
||||||
|
DWORD nwritten = 0;
|
||||||
|
|
||||||
|
if (!WriteFile(hFile, buffer, towrite, &nwritten, &overlapped)) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
buffer += nwritten;
|
||||||
|
current += nwritten;
|
||||||
|
remainder -= nwritten;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
U64 FS_FileSize(OS_Handle file) {
|
||||||
|
U64 result = 0;
|
||||||
|
HANDLE hFile = cast(HANDLE) file.v[0];
|
||||||
|
if (hFile) {
|
||||||
|
DWORD dwLow, dwHigh;
|
||||||
|
dwLow = GetFileSize(hFile, &dwHigh);
|
||||||
|
|
||||||
|
result = ((U64) dwHigh << 32) | ((U64) dwLow);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
FS_List FS_PathList(M_Arena *arena, Str8 path) {
|
||||||
|
FS_List result = { 0 };
|
||||||
|
|
||||||
|
M_TempScope(1, &arena) {
|
||||||
|
Str8 wpath = Win32_WideStr(temp.arena, Sf(temp.arena, "%.*s\\*", Sv(path)));
|
||||||
|
|
||||||
|
WIN32_FIND_DATAW find = { 0 };
|
||||||
|
HANDLE hFind = FindFirstFileW((LPCWSTR) wpath.data, &find);
|
||||||
|
|
||||||
|
while (hFind != INVALID_HANDLE_VALUE) {
|
||||||
|
if (find.cFileName[0] != L'.') {
|
||||||
|
FS_Entry *entry = M_ArenaPush(arena, FS_Entry);
|
||||||
|
|
||||||
|
entry->type = (find.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) ? FS_ENTRY_TYPE_DIR : FS_ENTRY_TYPE_FILE;
|
||||||
|
|
||||||
|
entry->basename = Win32_MultiByteStr(arena, find.cFileName);
|
||||||
|
entry->path = Sf(arena, "%.*s/%.*s", Sv(path), Sv(entry->basename));
|
||||||
|
|
||||||
|
FILETIME *wt = &find.ftLastWriteTime;
|
||||||
|
|
||||||
|
entry->time = ((U64) wt->dwHighDateTime << 32) | ((U64) wt->dwLowDateTime);
|
||||||
|
entry->size = ((U64) find.nFileSizeHigh << 32) | ((U64) find.nFileSizeLow);
|
||||||
|
|
||||||
|
SLL_Enqueue(result.first, result.last, entry);
|
||||||
|
|
||||||
|
result.count += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!FindNextFileW(hFind, &find)) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Str8 FS_SystemPath(M_Arena *arena, FS_SystemPathType path) {
|
||||||
|
Str8 result = { 0 };
|
||||||
|
|
||||||
|
M_TempScope(1, &arena) {
|
||||||
|
switch (path) {
|
||||||
|
case FS_SYSTEM_PATH_EXE: {
|
||||||
|
U64 offset = M_ArenaOffset(temp.arena);
|
||||||
|
|
||||||
|
DWORD err, nchars;
|
||||||
|
|
||||||
|
DWORD nSize = 1024;
|
||||||
|
LPWSTR lpFilename = M_ArenaPush(temp.arena, WCHAR, .count = nSize, .flags = M_ARENA_NO_ZERO);
|
||||||
|
|
||||||
|
for (;;) {
|
||||||
|
nchars = GetModuleFileNameW(0, lpFilename, nSize);
|
||||||
|
|
||||||
|
err = GetLastError();
|
||||||
|
if (err != ERROR_INSUFFICIENT_BUFFER) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
M_ArenaPop(temp.arena, offset);
|
||||||
|
|
||||||
|
nSize *= 2;
|
||||||
|
lpFilename = M_ArenaPush(temp.arena, WCHAR, .count = nSize, .flags = M_ARENA_NO_ZERO);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (err == ERROR_SUCCESS) {
|
||||||
|
while (lpFilename[nchars] != '\\') { nchars -= 1; }
|
||||||
|
lpFilename[nchars] = 0;
|
||||||
|
|
||||||
|
result = Win32_MultiByteStr(arena, lpFilename);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case FS_SYSTEM_PATH_WORKING: {
|
||||||
|
DWORD nSize = GetCurrentDirectoryW(0, 0);
|
||||||
|
|
||||||
|
if (nSize != 0) {
|
||||||
|
LPWSTR lpBuffer = M_ArenaPush(temp.arena, WCHAR, .count = nSize, .flags = M_ARENA_NO_ZERO);
|
||||||
|
GetCurrentDirectoryW(nSize, lpBuffer);
|
||||||
|
|
||||||
|
result = Win32_MultiByteStr(arena, lpBuffer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case FS_SYSTEM_PATH_USER: {
|
||||||
|
LPWSTR wpath;
|
||||||
|
HRESULT hResult = SHGetKnownFolderPath(&FOLDERID_RoamingAppData, 0, 0, &wpath);
|
||||||
|
if (hResult == S_OK) {
|
||||||
|
result = Win32_MultiByteStr(arena, wpath);
|
||||||
|
CoTaskMemFree(wpath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case FS_SYSTEM_PATH_TEMP: {
|
||||||
|
DWORD nSize = MAX_PATH + 1;
|
||||||
|
LPWSTR lpBuffer = M_ArenaPush(temp.arena, WCHAR, .count = nSize);
|
||||||
|
|
||||||
|
DWORD nchars = GetTempPathW(nSize, lpBuffer);
|
||||||
|
if (nchars != 0) {
|
||||||
|
lpBuffer[nchars - 1] = 0; // Strip trailing backslash
|
||||||
|
result = Win32_MultiByteStr(arena, lpBuffer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
@@ -180,6 +180,7 @@ bool Vk_Setup(SDL_Window *window) {
|
|||||||
features12.storageBuffer8BitAccess = VK_TRUE;
|
features12.storageBuffer8BitAccess = VK_TRUE;
|
||||||
features12.uniformAndStorageBuffer8BitAccess = VK_TRUE;
|
features12.uniformAndStorageBuffer8BitAccess = VK_TRUE;
|
||||||
features12.descriptorIndexing = VK_TRUE;
|
features12.descriptorIndexing = VK_TRUE;
|
||||||
|
features12.runtimeDescriptorArray = VK_TRUE;
|
||||||
|
|
||||||
// @Todo: we will probably need to enable some of the 'nonuniform' indexing features
|
// @Todo: we will probably need to enable some of the 'nonuniform' indexing features
|
||||||
|
|
||||||
@@ -330,6 +331,7 @@ bool Vk_Setup(SDL_Window *window) {
|
|||||||
|
|
||||||
VkResult err = vk.CreateCommandPool(vk.device, &pool, 0, &frame->pool);
|
VkResult err = vk.CreateCommandPool(vk.device, &pool, 0, &frame->pool);
|
||||||
|
|
||||||
|
// Base command buffer
|
||||||
VkCommandBufferAllocateInfo alloc = { 0 };
|
VkCommandBufferAllocateInfo alloc = { 0 };
|
||||||
alloc.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
alloc.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
||||||
alloc.commandBufferCount = 1;
|
alloc.commandBufferCount = 1;
|
||||||
@@ -338,21 +340,68 @@ bool Vk_Setup(SDL_Window *window) {
|
|||||||
|
|
||||||
vk.AllocateCommandBuffers(vk.device, &alloc, &frame->cmd);
|
vk.AllocateCommandBuffers(vk.device, &alloc, &frame->cmd);
|
||||||
|
|
||||||
VkSemaphoreCreateInfo semaphore = { 0 };
|
// Scratch command buffers
|
||||||
semaphore.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
VkCommandBuffer scratch[VK_NUM_SCRATCH];
|
||||||
|
alloc.commandBufferCount = VK_NUM_SCRATCH;
|
||||||
|
|
||||||
err = Min(vk.CreateSemaphore(vk.device, &semaphore, 0, &frame->acquire), err);
|
vk.AllocateCommandBuffers(vk.device, &alloc, scratch);
|
||||||
err = Min(vk.CreateSemaphore(vk.device, &semaphore, 0, &frame->complete), err);
|
|
||||||
|
|
||||||
VkFenceCreateInfo fence = { 0 };
|
VkFenceCreateInfo fence = { 0 };
|
||||||
fence.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
fence.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
||||||
fence.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
fence.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
||||||
|
|
||||||
|
for (U32 s = 0; s < VK_NUM_SCRATCH; ++s) {
|
||||||
|
frame->scratch[s].handle = scratch[s];
|
||||||
|
err = Min(vk.CreateFence(vk.device, &fence, 0, &frame->scratch[s].fence), err);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Descriptor pool
|
||||||
|
VkDescriptorPoolSize pool_sizes[2] = { 0 };
|
||||||
|
|
||||||
|
pool_sizes[0].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||||
|
pool_sizes[0].descriptorCount = 2048;
|
||||||
|
|
||||||
|
pool_sizes[1].type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
||||||
|
pool_sizes[1].descriptorCount = 2048;
|
||||||
|
|
||||||
|
VkDescriptorPoolCreateInfo descriptor_pool = { 0 };
|
||||||
|
descriptor_pool.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||||
|
descriptor_pool.maxSets = 1024;
|
||||||
|
descriptor_pool.poolSizeCount = 2;
|
||||||
|
descriptor_pool.pPoolSizes = pool_sizes;
|
||||||
|
|
||||||
|
vk.CreateDescriptorPool(vk.device, &descriptor_pool, 0, &frame->descriptors);
|
||||||
|
|
||||||
|
// rect buffer
|
||||||
|
//
|
||||||
|
|
||||||
|
Vk_Buffer *rbo = &frame->rbo;
|
||||||
|
rbo->usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
|
||||||
|
rbo->size = D_MAX_RECTS * sizeof(D_Rect);
|
||||||
|
rbo->host_visible = true;
|
||||||
|
|
||||||
|
Vk_BufferCreate(rbo);
|
||||||
|
|
||||||
|
VkSemaphoreCreateInfo semaphore = { 0 };
|
||||||
|
semaphore.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
||||||
|
|
||||||
|
err = Min(vk.CreateSemaphore(vk.device, &semaphore, 0, &frame->acquire), err);
|
||||||
|
err = Min(vk.CreateSemaphore(vk.device, &semaphore, 0, &frame->complete), err);
|
||||||
err = Min(vk.CreateFence(vk.device, &fence, 0, &frame->fence), err);
|
err = Min(vk.CreateFence(vk.device, &fence, 0, &frame->fence), err);
|
||||||
|
|
||||||
vk.err = err;
|
vk.err = err;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
VkSamplerCreateInfo create_info = { 0 };
|
||||||
|
create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||||
|
create_info.magFilter = VK_FILTER_NEAREST;
|
||||||
|
create_info.minFilter = VK_FILTER_NEAREST;
|
||||||
|
create_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
||||||
|
|
||||||
|
vk.CreateSampler(vk.device, &create_info, 0, &vk.sampler);
|
||||||
|
}
|
||||||
|
|
||||||
result = (vk.err == VK_SUCCESS);
|
result = (vk.err == VK_SUCCESS);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
@@ -365,6 +414,7 @@ Vk_Frame *Vk_FrameBegin(SDL_Window *window) {
|
|||||||
|
|
||||||
vk.ResetFences(vk.device, 1, &frame->fence);
|
vk.ResetFences(vk.device, 1, &frame->fence);
|
||||||
vk.ResetCommandPool(vk.device, frame->pool, 0);
|
vk.ResetCommandPool(vk.device, frame->pool, 0);
|
||||||
|
vk.ResetDescriptorPool(vk.device, frame->descriptors, 0);
|
||||||
|
|
||||||
VkResult res = vk.AcquireNextImageKHR(vk.device, vk.swapchain.handle, UINT64_MAX, frame->acquire, 0, &frame->image);
|
VkResult res = vk.AcquireNextImageKHR(vk.device, vk.swapchain.handle, UINT64_MAX, frame->acquire, 0, &frame->image);
|
||||||
(void) res; // @Todo: check res to see if swapchain is out of date and rebuild
|
(void) res; // @Todo: check res to see if swapchain is out of date and rebuild
|
||||||
@@ -374,12 +424,54 @@ Vk_Frame *Vk_FrameBegin(SDL_Window *window) {
|
|||||||
|
|
||||||
vk.BeginCommandBuffer(frame->cmd, &begin_info);
|
vk.BeginCommandBuffer(frame->cmd, &begin_info);
|
||||||
|
|
||||||
|
VkImageMemoryBarrier2 colour_optimal = { 0 };
|
||||||
|
colour_optimal.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
|
||||||
|
colour_optimal.srcStageMask = VK_PIPELINE_STAGE_2_NONE;
|
||||||
|
colour_optimal.srcAccessMask = VK_ACCESS_2_NONE;
|
||||||
|
colour_optimal.dstStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||||
|
colour_optimal.dstAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT;
|
||||||
|
colour_optimal.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||||
|
colour_optimal.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||||
|
colour_optimal.image = vk.swapchain.images[frame->image];
|
||||||
|
|
||||||
|
colour_optimal.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||||
|
colour_optimal.subresourceRange.layerCount = 1;
|
||||||
|
colour_optimal.subresourceRange.levelCount = 1;
|
||||||
|
|
||||||
|
VkDependencyInfo colour_barrier = { 0 };
|
||||||
|
colour_barrier.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
|
||||||
|
colour_barrier.imageMemoryBarrierCount = 1;
|
||||||
|
colour_barrier.pImageMemoryBarriers = &colour_optimal;
|
||||||
|
|
||||||
|
vk.CmdPipelineBarrier2(frame->cmd, &colour_barrier);
|
||||||
|
|
||||||
return frame;
|
return frame;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Vk_FrameEnd() {
|
void Vk_FrameEnd() {
|
||||||
Vk_Frame *frame = &vk.frames[vk.n_frames % vk.in_flight];
|
Vk_Frame *frame = &vk.frames[vk.n_frames % vk.in_flight];
|
||||||
|
|
||||||
|
VkImageMemoryBarrier2 present_src = { 0 };
|
||||||
|
present_src.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
|
||||||
|
present_src.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||||
|
present_src.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT;
|
||||||
|
present_src.dstStageMask = VK_PIPELINE_STAGE_2_NONE;
|
||||||
|
present_src.dstAccessMask = VK_ACCESS_2_NONE;
|
||||||
|
present_src.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||||
|
present_src.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||||||
|
present_src.image = vk.swapchain.images[frame->image];
|
||||||
|
|
||||||
|
present_src.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||||
|
present_src.subresourceRange.layerCount = 1;
|
||||||
|
present_src.subresourceRange.levelCount = 1;
|
||||||
|
|
||||||
|
VkDependencyInfo to_present = { 0 };
|
||||||
|
to_present.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
|
||||||
|
to_present.imageMemoryBarrierCount = 1;
|
||||||
|
to_present.pImageMemoryBarriers = &present_src;
|
||||||
|
|
||||||
|
vk.CmdPipelineBarrier2(frame->cmd, &to_present);
|
||||||
|
|
||||||
vk.EndCommandBuffer(frame->cmd);
|
vk.EndCommandBuffer(frame->cmd);
|
||||||
|
|
||||||
VkPipelineStageFlags stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
VkPipelineStageFlags stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||||
@@ -408,3 +500,226 @@ void Vk_FrameEnd() {
|
|||||||
|
|
||||||
vk.n_frames += 1;
|
vk.n_frames += 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Vk_CommandBuffer *Vk_CommandBufferPush() {
|
||||||
|
Vk_Frame *frame = &vk.frames[vk.n_frames % vk.in_flight];
|
||||||
|
|
||||||
|
// If this scratch buffer is still in use wait for it to finish, this is _bad_ but we
|
||||||
|
// shouldn't hit this
|
||||||
|
U32 idx = frame->next_scratch & (VK_NUM_SCRATCH - 1);
|
||||||
|
|
||||||
|
Vk_CommandBuffer *result = &frame->scratch[idx];
|
||||||
|
|
||||||
|
vk.WaitForFences(vk.device, 1, &result->fence, VK_TRUE, U64_MAX);
|
||||||
|
vk.ResetFences(vk.device, 1, &result->fence);
|
||||||
|
|
||||||
|
VkCommandBufferBeginInfo begin_info = { 0 };
|
||||||
|
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||||
|
|
||||||
|
vk.BeginCommandBuffer(result->handle, &begin_info);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Vk_CommandBufferSubmit(Vk_CommandBuffer *cmds, B32 wait) {
|
||||||
|
vk.EndCommandBuffer(cmds->handle);
|
||||||
|
|
||||||
|
VkSubmitInfo submit_info = { 0 };
|
||||||
|
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||||
|
submit_info.commandBufferCount = 1;
|
||||||
|
submit_info.pCommandBuffers = &cmds->handle;
|
||||||
|
|
||||||
|
vk.QueueSubmit(vk.queue.handle, 1, &submit_info, cmds->fence);
|
||||||
|
|
||||||
|
if (wait) { vk.DeviceWaitIdle(vk.device); }
|
||||||
|
}
|
||||||
|
|
||||||
|
#define VK_HOST_VISIBLE_FLAGS (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
|
||||||
|
|
||||||
|
internal VkDeviceMemory Vk_Allocate(VkMemoryRequirements *mreq, VkMemoryPropertyFlags usage) {
|
||||||
|
VkDeviceMemory result = VK_NULL_HANDLE;
|
||||||
|
|
||||||
|
VkPhysicalDeviceMemoryProperties2 _props = { 0 };
|
||||||
|
_props.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2;
|
||||||
|
|
||||||
|
vk.GetPhysicalDeviceMemoryProperties2(vk.gpu, &_props);
|
||||||
|
|
||||||
|
// ?????
|
||||||
|
VkPhysicalDeviceMemoryProperties *props = &_props.memoryProperties;
|
||||||
|
|
||||||
|
U32 type_index = U32_MAX;
|
||||||
|
|
||||||
|
for (U32 it = 0; it < props->memoryTypeCount; ++it) {
|
||||||
|
VkMemoryType *type = &props->memoryTypes[it];
|
||||||
|
if ((type->propertyFlags & usage) == usage) {
|
||||||
|
type_index = it;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (type_index != U32_MAX) {
|
||||||
|
VkMemoryAllocateInfo alloc_info = { 0 };
|
||||||
|
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||||
|
alloc_info.allocationSize = mreq->size;
|
||||||
|
alloc_info.memoryTypeIndex = type_index;
|
||||||
|
|
||||||
|
vk.AllocateMemory(vk.device, &alloc_info, 0, &result);
|
||||||
|
}
|
||||||
|
|
||||||
|
Assert(result != VK_NULL_HANDLE);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Vk_BufferCreate(Vk_Buffer *buffer) {
|
||||||
|
VkBufferCreateInfo create_info = { 0 };
|
||||||
|
create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||||
|
create_info.usage = buffer->usage;
|
||||||
|
create_info.size = buffer->size;
|
||||||
|
|
||||||
|
vk.CreateBuffer(vk.device, &create_info, 0, &buffer->handle);
|
||||||
|
Assert(buffer->handle != VK_NULL_HANDLE);
|
||||||
|
|
||||||
|
VkMemoryRequirements req;
|
||||||
|
vk.GetBufferMemoryRequirements(vk.device, buffer->handle, &req);
|
||||||
|
|
||||||
|
VkMemoryPropertyFlags usage = buffer->host_visible ? VK_HOST_VISIBLE_FLAGS : VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
||||||
|
|
||||||
|
buffer->size = req.size;
|
||||||
|
buffer->memory = Vk_Allocate(&req, usage);
|
||||||
|
|
||||||
|
vk.BindBufferMemory(vk.device, buffer->handle, buffer->memory, 0);
|
||||||
|
|
||||||
|
if (buffer->host_visible) {
|
||||||
|
vk.MapMemory(vk.device, buffer->memory, 0, buffer->size, 0, &buffer->data);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Vk_ImageCreate(Vk_Image *image) {
|
||||||
|
VkImageCreateInfo create_info = { 0 };
|
||||||
|
create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
||||||
|
create_info.imageType = VK_IMAGE_TYPE_2D;
|
||||||
|
create_info.format = image->format;
|
||||||
|
create_info.extent.width = image->width;
|
||||||
|
create_info.extent.height = image->height;
|
||||||
|
create_info.extent.depth = 1;
|
||||||
|
create_info.mipLevels = 1;
|
||||||
|
create_info.arrayLayers = 1;
|
||||||
|
create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | image->usage;
|
||||||
|
create_info.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||||
|
create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||||
|
|
||||||
|
vk.CreateImage(vk.device, &create_info, 0, &image->handle);
|
||||||
|
|
||||||
|
VkMemoryRequirements req;
|
||||||
|
vk.GetImageMemoryRequirements(vk.device, image->handle, &req);
|
||||||
|
|
||||||
|
image->size = req.size;
|
||||||
|
image->memory = Vk_Allocate(&req, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||||
|
|
||||||
|
vk.BindImageMemory(vk.device, image->handle, image->memory, 0);
|
||||||
|
|
||||||
|
VkImageViewCreateInfo view_info = { 0 };
|
||||||
|
view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||||
|
view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||||
|
view_info.format = image->format;
|
||||||
|
view_info.image = image->handle;
|
||||||
|
|
||||||
|
view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||||
|
view_info.subresourceRange.levelCount = 1;
|
||||||
|
view_info.subresourceRange.layerCount = 1;
|
||||||
|
|
||||||
|
vk.CreateImageView(vk.device, &view_info, 0, &image->view);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Vk_PipelineCreate(Vk_Pipeline *pipeline) {
|
||||||
|
VkPipelineInputAssemblyStateCreateInfo ia = { 0 };
|
||||||
|
ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
||||||
|
ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||||
|
|
||||||
|
VkPipelineShaderStageCreateInfo shaders[8] = { 0 };
|
||||||
|
for (U32 it = 0; it < pipeline->shaders.count; ++it) {
|
||||||
|
shaders[it].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||||
|
shaders[it].stage = pipeline->shaders.items[it].stage;
|
||||||
|
shaders[it].module = pipeline->shaders.items[it].handle;
|
||||||
|
shaders[it].pName = "main";
|
||||||
|
}
|
||||||
|
|
||||||
|
VkPipelineVertexInputStateCreateInfo vi = { 0 };
|
||||||
|
vi.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
||||||
|
|
||||||
|
// This will be updated later using dynamic commands but we still need to supply one here for
|
||||||
|
// some reason
|
||||||
|
VkViewport viewport = { 0, 0, 10, 10, 0, 1 };
|
||||||
|
VkRect2D scissor = { 0, 0, 10, 10 };
|
||||||
|
|
||||||
|
VkPipelineViewportStateCreateInfo vp = { 0 };
|
||||||
|
vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
||||||
|
vp.viewportCount = 1;
|
||||||
|
vp.pViewports = &viewport;
|
||||||
|
vp.scissorCount = 1;
|
||||||
|
vp.pScissors = &scissor;
|
||||||
|
|
||||||
|
VkPipelineRasterizationStateCreateInfo rs = { 0 };
|
||||||
|
rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
||||||
|
rs.lineWidth = 1.0f;
|
||||||
|
|
||||||
|
VkPipelineMultisampleStateCreateInfo ms = { 0 };
|
||||||
|
ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
||||||
|
ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||||
|
|
||||||
|
VkPipelineDepthStencilStateCreateInfo ds = { 0 };
|
||||||
|
ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
|
||||||
|
|
||||||
|
VkPipelineColorBlendAttachmentState blend = { 0 };
|
||||||
|
blend.blendEnable = VK_TRUE;
|
||||||
|
blend.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
||||||
|
blend.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||||
|
blend.colorBlendOp = VK_BLEND_OP_ADD;
|
||||||
|
blend.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||||
|
blend.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
|
||||||
|
blend.alphaBlendOp = VK_BLEND_OP_ADD;
|
||||||
|
blend.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||||
|
|
||||||
|
VkPipelineColorBlendStateCreateInfo om = { 0 };
|
||||||
|
om.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
||||||
|
om.attachmentCount = 1;
|
||||||
|
om.pAttachments = &blend;
|
||||||
|
|
||||||
|
VkDynamicState dynamic_state[] = {
|
||||||
|
VK_DYNAMIC_STATE_VIEWPORT,
|
||||||
|
VK_DYNAMIC_STATE_SCISSOR
|
||||||
|
};
|
||||||
|
|
||||||
|
VkPipelineDynamicStateCreateInfo dyn = { 0 };
|
||||||
|
dyn.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
||||||
|
dyn.dynamicStateCount = ArraySize(dynamic_state);
|
||||||
|
dyn.pDynamicStates = dynamic_state;
|
||||||
|
|
||||||
|
VkFormat formats[8];
|
||||||
|
for (U32 it = 0; it < pipeline->targets.count; ++it) {
|
||||||
|
formats[it] = pipeline->targets.items[it];
|
||||||
|
}
|
||||||
|
|
||||||
|
VkPipelineRenderingCreateInfo rendering_info = { 0 };
|
||||||
|
rendering_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO;
|
||||||
|
rendering_info.colorAttachmentCount = pipeline->targets.count;
|
||||||
|
rendering_info.pColorAttachmentFormats = formats;
|
||||||
|
|
||||||
|
VkGraphicsPipelineCreateInfo create_info = { 0 };
|
||||||
|
create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
||||||
|
create_info.pNext = &rendering_info;
|
||||||
|
create_info.stageCount = pipeline->shaders.count;
|
||||||
|
create_info.pStages = shaders;
|
||||||
|
create_info.pVertexInputState = &vi;
|
||||||
|
create_info.pInputAssemblyState = &ia;
|
||||||
|
create_info.pViewportState = &vp;
|
||||||
|
create_info.pRasterizationState = &rs;
|
||||||
|
create_info.pMultisampleState = &ms;
|
||||||
|
create_info.pDepthStencilState = &ds;
|
||||||
|
create_info.pColorBlendState = &om;
|
||||||
|
create_info.pDynamicState = &dyn;
|
||||||
|
create_info.layout = pipeline->layout.pipeline;
|
||||||
|
|
||||||
|
vk.CreateGraphicsPipelines(vk.device, 0, 1, &create_info, 0, &pipeline->handle);
|
||||||
|
}
|
||||||
|
|||||||
@@ -23,15 +23,81 @@
|
|||||||
#define function static
|
#define function static
|
||||||
|
|
||||||
#define VK_MAX_FRAMES_IN_FLIGHT 8
|
#define VK_MAX_FRAMES_IN_FLIGHT 8
|
||||||
|
#define VK_NUM_SCRATCH 8
|
||||||
|
|
||||||
|
typedef struct Vk_Image Vk_Image;
|
||||||
|
struct Vk_Image {
|
||||||
|
VkDeviceMemory memory;
|
||||||
|
VkDeviceSize size;
|
||||||
|
|
||||||
|
VkImage handle;
|
||||||
|
VkImageView view;
|
||||||
|
|
||||||
|
VkFormat format;
|
||||||
|
VkImageUsageFlags usage;
|
||||||
|
U32 width, height;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct Vk_Buffer Vk_Buffer;
|
||||||
|
struct Vk_Buffer {
|
||||||
|
VkBuffer handle;
|
||||||
|
|
||||||
|
VkDeviceMemory memory;
|
||||||
|
VkDeviceSize size;
|
||||||
|
|
||||||
|
VkBufferUsageFlags usage;
|
||||||
|
|
||||||
|
B32 host_visible;
|
||||||
|
void *data; // if mapped host visible memory
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct Vk_Shader Vk_Shader;
|
||||||
|
struct Vk_Shader {
|
||||||
|
VkShaderModule handle;
|
||||||
|
VkShaderStageFlags stage;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct Vk_Pipeline Vk_Pipeline;
|
||||||
|
struct Vk_Pipeline {
|
||||||
|
VkPipeline handle;
|
||||||
|
|
||||||
|
struct {
|
||||||
|
VkPipelineLayout pipeline;
|
||||||
|
VkDescriptorSetLayout set;
|
||||||
|
} layout;
|
||||||
|
|
||||||
|
struct {
|
||||||
|
VkFormat items[8];
|
||||||
|
U32 count;
|
||||||
|
} targets;
|
||||||
|
|
||||||
|
struct {
|
||||||
|
Vk_Shader items[8];
|
||||||
|
U32 count;
|
||||||
|
} shaders;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct Vk_CommandBuffer Vk_CommandBuffer;
|
||||||
|
struct Vk_CommandBuffer {
|
||||||
|
VkCommandBuffer handle;
|
||||||
|
VkFence fence;
|
||||||
|
};
|
||||||
|
|
||||||
typedef struct Vk_Frame Vk_Frame;
|
typedef struct Vk_Frame Vk_Frame;
|
||||||
struct Vk_Frame {
|
struct Vk_Frame {
|
||||||
VkCommandPool pool;
|
VkCommandPool pool;
|
||||||
VkCommandBuffer cmd;
|
VkCommandBuffer cmd;
|
||||||
|
|
||||||
|
VkDescriptorPool descriptors;
|
||||||
|
|
||||||
VkSemaphore acquire, complete;
|
VkSemaphore acquire, complete;
|
||||||
VkFence fence;
|
VkFence fence;
|
||||||
|
|
||||||
|
U32 next_scratch;
|
||||||
|
Vk_CommandBuffer scratch[VK_NUM_SCRATCH];
|
||||||
|
|
||||||
|
Vk_Buffer rbo;
|
||||||
|
|
||||||
U32 image; // swapchain image index
|
U32 image; // swapchain image index
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -77,6 +143,8 @@ struct Vk_Context {
|
|||||||
U32 width;
|
U32 width;
|
||||||
U32 height;
|
U32 height;
|
||||||
} swapchain;
|
} swapchain;
|
||||||
|
|
||||||
|
VkSampler sampler;
|
||||||
};
|
};
|
||||||
|
|
||||||
extern Vk_Context vk;
|
extern Vk_Context vk;
|
||||||
@@ -86,4 +154,10 @@ function bool Vk_Setup(SDL_Window *window);
|
|||||||
function Vk_Frame *Vk_FrameBegin(SDL_Window *window);
|
function Vk_Frame *Vk_FrameBegin(SDL_Window *window);
|
||||||
function void Vk_FrameEnd();
|
function void Vk_FrameEnd();
|
||||||
|
|
||||||
|
function Vk_CommandBuffer *Vk_CommandBufferPush();
|
||||||
|
function void Vk_CommandBufferSubmit(Vk_CommandBuffer *cmds, B32 wait);
|
||||||
|
|
||||||
|
function void Vk_BufferCreate(Vk_Buffer *buffer);
|
||||||
|
function void Vk_ImageCreate(Vk_Image *image);
|
||||||
|
|
||||||
#endif // LD_VULKAN_CORE_H_
|
#endif // LD_VULKAN_CORE_H_
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
VK_FUNC(GetDeviceProcAddr);
|
VK_FUNC(GetDeviceProcAddr);
|
||||||
VK_FUNC(GetPhysicalDeviceSurfaceCapabilitiesKHR);
|
VK_FUNC(GetPhysicalDeviceSurfaceCapabilitiesKHR);
|
||||||
VK_FUNC(GetPhysicalDeviceSurfaceFormatsKHR);
|
VK_FUNC(GetPhysicalDeviceSurfaceFormatsKHR);
|
||||||
|
VK_FUNC(GetPhysicalDeviceMemoryProperties2);
|
||||||
|
|
||||||
#if defined(VK_USE_PLATFORM_WIN32_KHR)
|
#if defined(VK_USE_PLATFORM_WIN32_KHR)
|
||||||
VK_FUNC(CreateWin32SurfaceKHR);
|
VK_FUNC(CreateWin32SurfaceKHR);
|
||||||
@@ -39,7 +40,33 @@
|
|||||||
VK_FUNC(BeginCommandBuffer);
|
VK_FUNC(BeginCommandBuffer);
|
||||||
VK_FUNC(EndCommandBuffer);
|
VK_FUNC(EndCommandBuffer);
|
||||||
VK_FUNC(DeviceWaitIdle);
|
VK_FUNC(DeviceWaitIdle);
|
||||||
|
VK_FUNC(AllocateMemory);
|
||||||
|
VK_FUNC(CreateBuffer);
|
||||||
|
VK_FUNC(GetBufferMemoryRequirements);
|
||||||
|
VK_FUNC(BindBufferMemory);
|
||||||
|
VK_FUNC(CreateImage);
|
||||||
|
VK_FUNC(GetImageMemoryRequirements);
|
||||||
|
VK_FUNC(BindImageMemory);
|
||||||
|
VK_FUNC(MapMemory);
|
||||||
|
VK_FUNC(CreateGraphicsPipelines);
|
||||||
|
VK_FUNC(CreateShaderModule);
|
||||||
|
VK_FUNC(CreateDescriptorSetLayout);
|
||||||
|
VK_FUNC(CreatePipelineLayout);
|
||||||
|
VK_FUNC(CmdBindPipeline);
|
||||||
|
VK_FUNC(CreateDescriptorPool);
|
||||||
|
VK_FUNC(ResetDescriptorPool);
|
||||||
|
VK_FUNC(AllocateDescriptorSets);
|
||||||
|
VK_FUNC(CmdBindDescriptorSets);
|
||||||
|
VK_FUNC(UpdateDescriptorSets);
|
||||||
|
VK_FUNC(CreateSampler);
|
||||||
|
VK_FUNC(CmdDraw);
|
||||||
|
VK_FUNC(CmdSetViewport);
|
||||||
|
VK_FUNC(CmdSetScissor);
|
||||||
|
VK_FUNC(CmdDrawIndexed);
|
||||||
|
VK_FUNC(CmdBindIndexBuffer);
|
||||||
|
|
||||||
|
VK_FUNC(CmdPushConstants);
|
||||||
|
VK_FUNC(CmdCopyBufferToImage);
|
||||||
VK_FUNC(CmdPipelineBarrier2);
|
VK_FUNC(CmdPipelineBarrier2);
|
||||||
VK_FUNC(CmdBeginRendering);
|
VK_FUNC(CmdBeginRendering);
|
||||||
VK_FUNC(CmdEndRendering);
|
VK_FUNC(CmdEndRendering);
|
||||||
|
|||||||
15
code/vulkan/shaders/basic.frag
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
#version 460 core
|
||||||
|
|
||||||
|
#extension GL_EXT_nonuniform_qualifier : enable
|
||||||
|
|
||||||
|
layout(location = 0) in vec2 frag_uv;
|
||||||
|
layout(location = 1) in vec4 frag_c;
|
||||||
|
layout(location = 2) in flat uint texid;
|
||||||
|
|
||||||
|
layout(location = 0) out vec4 framebuffer;
|
||||||
|
|
||||||
|
layout(binding = 1) uniform sampler2D u_images[];
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
framebuffer = frag_c * texture(u_images[texid], frag_uv);
|
||||||
|
}
|
||||||
64
code/vulkan/shaders/basic.vert
Normal file
@@ -0,0 +1,64 @@
|
|||||||
|
#version 460 core
|
||||||
|
|
||||||
|
#extension GL_EXT_scalar_block_layout : enable
|
||||||
|
|
||||||
|
uint indices[6] = { 0, 1, 3, 0, 3, 2 };
|
||||||
|
|
||||||
|
vec2 verticies[4] = vec2[](
|
||||||
|
vec2(-0.5, -0.5),
|
||||||
|
vec2( 0.5, -0.5),
|
||||||
|
vec2(-0.5, 0.5),
|
||||||
|
vec2( 0.5, 0.5)
|
||||||
|
);
|
||||||
|
|
||||||
|
struct G_Rect {
|
||||||
|
uint id;
|
||||||
|
|
||||||
|
uint c[4];
|
||||||
|
float uv[4];
|
||||||
|
|
||||||
|
float angle;
|
||||||
|
float x, y;
|
||||||
|
float w, h;
|
||||||
|
|
||||||
|
float _pad0, _pad1;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Vertex {
|
||||||
|
vec4 p;
|
||||||
|
vec2 uv;
|
||||||
|
uint c;
|
||||||
|
uint pad;
|
||||||
|
};
|
||||||
|
|
||||||
|
layout(push_constant, row_major)
|
||||||
|
uniform Global {
|
||||||
|
mat4 proj;
|
||||||
|
};
|
||||||
|
|
||||||
|
layout(binding = 0, scalar)
|
||||||
|
readonly buffer Rect {
|
||||||
|
G_Rect rects[];
|
||||||
|
};
|
||||||
|
|
||||||
|
layout(location = 0) out vec2 frag_uv;
|
||||||
|
layout(location = 1) out vec4 frag_c;
|
||||||
|
layout(location = 2) out flat uint texid;
|
||||||
|
|
||||||
|
vec4 unorm_colour(uint c) {
|
||||||
|
vec4 result = vec4((c >> 0) & 0xFF, (c >> 8) & 0xFF, (c >> 16) & 0xFF, (c >> 24) & 0xFF) / 255.0f;
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
G_Rect rect = rects[gl_InstanceIndex];
|
||||||
|
uint idx = indices[gl_VertexIndex];
|
||||||
|
|
||||||
|
vec2 p = (verticies[idx] * vec2(rect.w, rect.h)) + vec2(rect.x, rect.y);
|
||||||
|
|
||||||
|
gl_Position = proj * vec4(p, 1.0f, 1.0f);
|
||||||
|
|
||||||
|
frag_uv = vec2(rect.uv[(idx & 1) << 1], rect.uv[1 + (uint(idx / 2) << 1)]);
|
||||||
|
frag_c = unorm_colour(rect.c[idx]);
|
||||||
|
texid = rect.id;
|
||||||
|
}
|
||||||
24
linux
@@ -12,6 +12,7 @@ pushd "build" > /dev/null
|
|||||||
|
|
||||||
release=0
|
release=0
|
||||||
deps=0
|
deps=0
|
||||||
|
assets=0
|
||||||
|
|
||||||
for a in $*
|
for a in $*
|
||||||
do
|
do
|
||||||
@@ -23,6 +24,11 @@ then
|
|||||||
deps=1
|
deps=1
|
||||||
fi
|
fi
|
||||||
|
|
||||||
|
if [[ ! -d "assets" ]]
|
||||||
|
then
|
||||||
|
assets=1
|
||||||
|
fi
|
||||||
|
|
||||||
if [[ $deps == 1 ]]
|
if [[ $deps == 1 ]]
|
||||||
then
|
then
|
||||||
# We don't build SDL3 like on windows, this assumes you have it installed instead. We can't
|
# We don't build SDL3 like on windows, this assumes you have it installed instead. We can't
|
||||||
@@ -35,10 +41,24 @@ then
|
|||||||
cp ../thirdparty/stb/*.h deps/stb
|
cp ../thirdparty/stb/*.h deps/stb
|
||||||
fi
|
fi
|
||||||
|
|
||||||
|
if [[ $assets == 1 ]]
|
||||||
|
then
|
||||||
|
echo "[Copying assets]"
|
||||||
|
|
||||||
|
cp -r "../assets" .
|
||||||
|
fi
|
||||||
|
|
||||||
|
echo "[Building shaders]"
|
||||||
|
|
||||||
|
[[ ! -d "assets/shaders" ]] && mkdir "assets/shaders"
|
||||||
|
|
||||||
|
glslangValidator -o "assets/shaders/basic.vert.spv" --target-env "vulkan1.3" "../code/vulkan/shaders/basic.vert"
|
||||||
|
glslangValidator -o "assets/shaders/basic.frag.spv" --target-env "vulkan1.3" "../code/vulkan/shaders/basic.frag"
|
||||||
|
|
||||||
echo "[Building source]"
|
echo "[Building source]"
|
||||||
|
|
||||||
COMPILER_OPTS="-Wall -Wno-missing-braces -I'deps/stb'"
|
COMPILER_OPTS="-Wall -Wno-missing-braces -Wno-unused-function -Ideps/stb -I../code"
|
||||||
LINKER_OPTS="-lSDL3"
|
LINKER_OPTS="-lSDL3 -lm"
|
||||||
|
|
||||||
if [[ $release == 1 ]]
|
if [[ $release == 1 ]]
|
||||||
then
|
then
|
||||||
|
|||||||
18
windows.bat
@@ -9,6 +9,7 @@ PUSHD "build"
|
|||||||
|
|
||||||
SET deps=0
|
SET deps=0
|
||||||
SET release=0
|
SET release=0
|
||||||
|
SET assets=0
|
||||||
|
|
||||||
FOR %%A in (%*) DO (
|
FOR %%A in (%*) DO (
|
||||||
SET %%A=1
|
SET %%A=1
|
||||||
@@ -51,10 +52,23 @@ IF %deps% equ 1 (
|
|||||||
COPY "..\thirdparty\stb\*.h" "deps\stb" > NUL
|
COPY "..\thirdparty\stb\*.h" "deps\stb" > NUL
|
||||||
)
|
)
|
||||||
|
|
||||||
|
IF %assets% equ 1 (
|
||||||
|
ECHO [Copying assets]
|
||||||
|
|
||||||
|
xcopy /Y /Q "..\assets" "assets"
|
||||||
|
)
|
||||||
|
|
||||||
|
ECHO [Building shaders]
|
||||||
|
|
||||||
|
IF NOT EXIST "assets\shaders" ( MKDIR "assets\shaders" )
|
||||||
|
|
||||||
|
glslangValidator -o "assets\shaders\basic.vert.spv" --target-env vulkan1.3 "..\code\vulkan\shaders\basic.vert"
|
||||||
|
glslangValidator -o "assets\shaders\basic.frag.spv" --target-env vulkan1.3 "..\code\vulkan\shaders\basic.frag"
|
||||||
|
|
||||||
ECHO [Building source]
|
ECHO [Building source]
|
||||||
|
|
||||||
SET COMPILER_OPTS=-nologo -W4 -I"deps\SDL3\include" -I"deps\stb" -I"%VULKAN_SDK%\Include"
|
SET COMPILER_OPTS=-nologo -W4 -I"deps\SDL3\include" -I"deps\stb" -I"%VULKAN_SDK%\Include" -I"..\code"
|
||||||
SET LINKER_OPTS=-LIBPATH:"deps\SDL3\lib" SDL3.lib
|
SET LINKER_OPTS=-LIBPATH:"deps\SDL3\lib" SDL3.lib Ole32.lib Shell32.lib
|
||||||
|
|
||||||
IF %release% equ 1 (
|
IF %release% equ 1 (
|
||||||
ECHO [Release build]
|
ECHO [Release build]
|
||||||
|
|||||||