Moved some math types Added some more vector types Did the camera matrix calulations Updated shaders to take push constants
58 lines
823 B
C
58 lines
823 B
C
#if !defined(LD_GAME_CORE_H_)
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#define LD_GAME_CORE_H_
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typedef struct G_Vertex G_Vertex;
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struct G_Vertex {
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F32 x, y, z, w;
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F32 u, v;
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U32 c;
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U32 pad;
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};
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typedef struct G_Image G_Image;
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struct G_Image {
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Str8 name;
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Vk_Image image;
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};
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typedef struct G_Camera G_Camera;
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struct G_Camera {
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V3f x, y, z;
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V3f p;
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F32 fov;
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F32 nearp, farp;
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Mat4x4FInv proj;
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};
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typedef struct G_State G_State;
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struct G_State {
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M_Arena *arena;
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U32 n_images;
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G_Image *images;
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U32 n_pipelines;
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Vk_Pipeline *pipelines;
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Vk_Buffer vbo;
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G_Camera camera;
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};
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function void G_ImagesLoad(G_State *game);
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function void G_PipelinesLoad(G_State *game);
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function void G_CalulateCamera(G_Camera *camera, F32 aspect);
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#include "aabb.h"
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#include "player.h"
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#include "nav.h"
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#include "npc.h"
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#include "world.h"
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#endif // LD_GAME_CORE_H_
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