Files
ld58/code/game/player.h
2025-10-05 15:09:05 +01:00

19 lines
323 B
C

#if !defined(LD_GAME_PLAYER_H_)
#define LD_GAME_PLAYER_H_
#include "../core/types.h"
#include "../core/macros.h"
#include <SDL3/SDL_events.h>
typedef struct Player Player;
struct Player
{
V2f pos;
U32 bulletsLoaded;
};
function void PlayerUpdate(SDL_Event *event, Player *player);
#endif // LD_GAME_PLAYER_H_