Merge branch 'main' of yibble.dev:bulmanator/ld58
Fixed conflicts Added "code" directory for include to make it easier to include core headers Stopped warnings (probably cl specific)
This commit is contained in:
24
code/.vscode/launch.json
vendored
Normal file
24
code/.vscode/launch.json
vendored
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
{
|
||||||
|
"version": "0.2.0",
|
||||||
|
"configurations": [
|
||||||
|
{
|
||||||
|
"name": "Debug 'main.c' Project",
|
||||||
|
"type": "cppdbg",
|
||||||
|
"request": "launch",
|
||||||
|
"program": "${workspaceFolder}/../build/ldebug",
|
||||||
|
"args": [],
|
||||||
|
"stopAtEntry": false,
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||||||
|
"cwd": "${workspaceFolder}",
|
||||||
|
"environment": [],
|
||||||
|
"MIMode": "gdb",
|
||||||
|
"setupCommands": [
|
||||||
|
{
|
||||||
|
"description": "Enable pretty printing for gdb",
|
||||||
|
"text": "-enable-pretty-printing",
|
||||||
|
"ignoreFailures": true
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"preLaunchTask": "Build"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
20
code/.vscode/tasks.json
vendored
Normal file
20
code/.vscode/tasks.json
vendored
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
{
|
||||||
|
"version": "2.0.0",
|
||||||
|
"tasks": [
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||||||
|
{
|
||||||
|
"label": "Build",
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||||||
|
"type": "shell",
|
||||||
|
"command": "/home/matt/Repos/ld58/linux",
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||||||
|
"group": {
|
||||||
|
"kind": "build",
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||||||
|
"isDefault": true
|
||||||
|
},
|
||||||
|
"presentation": {
|
||||||
|
"reveal": "never"
|
||||||
|
},
|
||||||
|
"problemMatcher": [
|
||||||
|
"$gcc"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -71,6 +71,8 @@
|
|||||||
#pragma warning(disable : 4201)
|
#pragma warning(disable : 4201)
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||||||
#elif OS_LINUX
|
#elif OS_LINUX
|
||||||
#include <dlfcn.h>
|
#include <dlfcn.h>
|
||||||
|
#include <sys/mman.h>
|
||||||
|
#include <unistd.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif // LD_CORE_PLATFORM_H_
|
#endif // LD_CORE_PLATFORM_H_
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||||||
|
|||||||
@@ -29,6 +29,18 @@ struct Str8 {
|
|||||||
U8 *data;
|
U8 *data;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
typedef struct V2f V2f;
|
||||||
|
struct V2f {
|
||||||
|
F32 x;
|
||||||
|
F32 y;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct V2i V2i;
|
||||||
|
struct V2i {
|
||||||
|
U32 x;
|
||||||
|
U32 y;
|
||||||
|
};
|
||||||
|
|
||||||
#define U8_MAX ((U8) -1)
|
#define U8_MAX ((U8) -1)
|
||||||
#define U16_MAX ((U16) -1)
|
#define U16_MAX ((U16) -1)
|
||||||
#define U32_MAX ((U32) -1)
|
#define U32_MAX ((U32) -1)
|
||||||
|
|||||||
47
code/first.c
47
code/first.c
@@ -6,23 +6,25 @@
|
|||||||
#include <stb_image.h>
|
#include <stb_image.h>
|
||||||
|
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
|
#include "core/types.h"
|
||||||
#include "os/core.h"
|
#include "os/core.h"
|
||||||
|
|
||||||
#include "vulkan/core.h"
|
#include "vulkan/core.h"
|
||||||
|
|
||||||
#include "game/core.h"
|
#include "game/core.h"
|
||||||
|
|
||||||
int main(int argc, char **argv) {
|
int main(int argc, char **argv) {
|
||||||
(void) argc;
|
(void) argc;
|
||||||
(void) argv;
|
(void) argv;
|
||||||
|
|
||||||
if (!SDL_Init(SDL_INIT_VIDEO)) {
|
if (!SDL_Init(SDL_INIT_VIDEO))
|
||||||
|
{
|
||||||
printf("[Error] :: Failed to initialise SDL3 (%s)\n", SDL_GetError());
|
printf("[Error] :: Failed to initialise SDL3 (%s)\n", SDL_GetError());
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_Window *window = SDL_CreateWindow("Ludum", 1280, 720, SDL_WINDOW_HIGH_PIXEL_DENSITY);
|
SDL_Window *window = SDL_CreateWindow("Ludum", 1280, 720, SDL_WINDOW_HIGH_PIXEL_DENSITY);
|
||||||
if (!window) {
|
if (!window)
|
||||||
|
{
|
||||||
printf("[Error] :: Failed to create window (%s)\n", SDL_GetError());
|
printf("[Error] :: Failed to create window (%s)\n", SDL_GetError());
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
@@ -58,12 +60,22 @@ int main(int argc, char **argv) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool running = true;
|
bool running = true;
|
||||||
while (running) {
|
Player player;
|
||||||
|
player.pos.x = 0;
|
||||||
|
player.pos.y = 0;
|
||||||
|
while (running)
|
||||||
|
{
|
||||||
SDL_Event e;
|
SDL_Event e;
|
||||||
while (SDL_PollEvent(&e)) {
|
while (SDL_PollEvent(&e))
|
||||||
if (e.type == SDL_EVENT_QUIT) { running = false; }
|
{
|
||||||
|
PlayerUpdate(&e, &player);
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||||||
|
if (e.type == SDL_EVENT_QUIT)
|
||||||
|
{
|
||||||
|
running = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
int w, h;
|
int w, h;
|
||||||
SDL_GetWindowSizeInPixels(window, &w, &h);
|
SDL_GetWindowSizeInPixels(window, &w, &h);
|
||||||
|
|
||||||
@@ -76,20 +88,20 @@ int main(int argc, char **argv) {
|
|||||||
clear_colour.color.float32[2] = 0.0f;
|
clear_colour.color.float32[2] = 0.0f;
|
||||||
clear_colour.color.float32[3] = 1.0f;
|
clear_colour.color.float32[3] = 1.0f;
|
||||||
|
|
||||||
VkRenderingAttachmentInfo colour_attachment = { 0 };
|
VkRenderingAttachmentInfo colour_attachment = {0};
|
||||||
colour_attachment.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
|
colour_attachment.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
|
||||||
colour_attachment.imageView = vk.swapchain.views[frame->image];
|
colour_attachment.imageView = vk.swapchain.views[frame->image];
|
||||||
colour_attachment.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
colour_attachment.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||||
colour_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
colour_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||||||
colour_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
colour_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||||
colour_attachment.clearValue = clear_colour;
|
colour_attachment.clearValue = clear_colour;
|
||||||
|
|
||||||
VkRenderingInfo rendering_info = { 0 };
|
VkRenderingInfo rendering_info = {0};
|
||||||
rendering_info.sType = VK_STRUCTURE_TYPE_RENDERING_INFO;
|
rendering_info.sType = VK_STRUCTURE_TYPE_RENDERING_INFO;
|
||||||
rendering_info.renderArea = (VkRect2D) { 0, 0, w, h };
|
rendering_info.renderArea = (VkRect2D){0, 0, w, h};
|
||||||
rendering_info.layerCount = 1;
|
rendering_info.layerCount = 1;
|
||||||
rendering_info.colorAttachmentCount = 1;
|
rendering_info.colorAttachmentCount = 1;
|
||||||
rendering_info.pColorAttachments = &colour_attachment;
|
rendering_info.pColorAttachments = &colour_attachment;
|
||||||
|
|
||||||
vk.CmdBeginRendering(cmd, &rendering_info);
|
vk.CmdBeginRendering(cmd, &rendering_info);
|
||||||
|
|
||||||
@@ -148,6 +160,7 @@ int main(int argc, char **argv) {
|
|||||||
|
|
||||||
vk.CmdEndRendering(cmd);
|
vk.CmdEndRendering(cmd);
|
||||||
|
|
||||||
|
|
||||||
Vk_FrameEnd();
|
Vk_FrameEnd();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
18
code/game/aabb.h
Normal file
18
code/game/aabb.h
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
#if !defined(LD_GAME_AABB_H_)
|
||||||
|
#define LD_GAME_AABB_H_
|
||||||
|
|
||||||
|
#include "../core/types.h"
|
||||||
|
#include "../core/macros.h"
|
||||||
|
|
||||||
|
|
||||||
|
typedef struct AABB AABB;
|
||||||
|
struct AABB {
|
||||||
|
V2f pos;
|
||||||
|
V2f size;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
function bool AABB_Collide(AABB a, AABB b);
|
||||||
|
function bool AABB_Point(AABB a, V2f v);
|
||||||
|
|
||||||
|
#endif // LD_GAME_AABB_H_
|
||||||
@@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
void G_ImagesLoad(G_State *game) {
|
void G_ImagesLoad(G_State *game) {
|
||||||
M_TempScope(0, 0) {
|
M_TempScope(0, 0) {
|
||||||
FS_List assets = FS_PathList(temp.arena, S("assets"));
|
FS_List assets = FS_PathList(temp.arena, S("assets"));
|
||||||
@@ -193,3 +192,7 @@ void G_PipelinesLoad(G_State *game) {
|
|||||||
|
|
||||||
Vk_PipelineCreate(basic);
|
Vk_PipelineCreate(basic);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#include "impl/aabb.c"
|
||||||
|
#include "impl/nav.c"
|
||||||
|
#include "impl/player.c"
|
||||||
|
|||||||
@@ -31,4 +31,10 @@ struct G_State {
|
|||||||
function void G_ImagesLoad(G_State *game);
|
function void G_ImagesLoad(G_State *game);
|
||||||
function void G_PipelinesLoad(G_State *game);
|
function void G_PipelinesLoad(G_State *game);
|
||||||
|
|
||||||
|
#include "aabb.h"
|
||||||
|
#include "player.h"
|
||||||
|
#include "nav.h"
|
||||||
|
#include "npc.h"
|
||||||
|
#include "world.h"
|
||||||
|
|
||||||
#endif // LD_GAME_CORE_H_
|
#endif // LD_GAME_CORE_H_
|
||||||
|
|||||||
15
code/game/impl/aabb.c
Normal file
15
code/game/impl/aabb.c
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
#include "game/aabb.h"
|
||||||
|
#include "core/types.h"
|
||||||
|
|
||||||
|
bool AABB_Collide(AABB a, AABB b) {
|
||||||
|
bool collision_x = a.pos.x + a.size.x >= b.pos.x && b.pos.x + b.size.x >= a.pos.x;
|
||||||
|
bool collision_y = a.pos.y + a.size.x >= b.pos.y && b.pos.y + b.size.y >= a.pos.y;
|
||||||
|
return collision_x && collision_y;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AABB_Point(AABB a, V2f v) {
|
||||||
|
bool collision_x = a.pos.x + a.size.x >= v.x && a.pos.x <= v.x;
|
||||||
|
bool collision_y = a.pos.x + a.size.y >= v.y && a.pos.y <= v.y;
|
||||||
|
return collision_x && collision_y;
|
||||||
|
}
|
||||||
|
|
||||||
101
code/game/impl/nav.c
Normal file
101
code/game/impl/nav.c
Normal file
@@ -0,0 +1,101 @@
|
|||||||
|
#include "game/nav.h"
|
||||||
|
#include "core/types.h"
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
#define MAX_UNFINISHED 128
|
||||||
|
|
||||||
|
typedef struct navSearchNodeState navSearchNodeState;
|
||||||
|
struct navSearchNodeState{
|
||||||
|
bool visited;
|
||||||
|
U64 distance;
|
||||||
|
U32 shortest;
|
||||||
|
bool addedToUnvisited;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct navSearchState navSearchState;
|
||||||
|
struct navSearchState{
|
||||||
|
navSearchNodeState nodeStates[NAV_MAX_NODES];
|
||||||
|
};
|
||||||
|
|
||||||
|
navSearchState initState(U32 start, U32 meshSize) {
|
||||||
|
navSearchState state = {};
|
||||||
|
for(U32 i = 0; i < meshSize; i++) {
|
||||||
|
state.nodeStates[i].visited = false;
|
||||||
|
state.nodeStates[i].addedToUnvisited = false;
|
||||||
|
// underflow to the max :)
|
||||||
|
state.nodeStates[i].distance = U64_MAX;
|
||||||
|
state.nodeStates[i].shortest = 0;
|
||||||
|
}
|
||||||
|
state.nodeStates[start].distance = 0;
|
||||||
|
return state;
|
||||||
|
}
|
||||||
|
|
||||||
|
U32 getLowestState(U32 unfinishedIndexes[128], U32 unfinishedCount, navSearchState state, U32 *offset) {
|
||||||
|
U32 lowest = U32_MAX;
|
||||||
|
U32 lowestI = U32_MAX;
|
||||||
|
bool startFound = false;
|
||||||
|
for(U32 i = *offset; i < unfinishedCount; i++) {
|
||||||
|
navSearchNodeState checkNode = state.nodeStates[unfinishedIndexes[i]];
|
||||||
|
if(checkNode.visited) {
|
||||||
|
if(!startFound) {
|
||||||
|
*offset = i;
|
||||||
|
}
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
startFound = true;
|
||||||
|
if (lowest > checkNode.distance) {
|
||||||
|
lowest = cast(U32) checkNode.distance;
|
||||||
|
lowestI = unfinishedIndexes[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return lowestI;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Generate a path to follow between the start and end node.
|
||||||
|
NavPath Nav_Path(NavMesh mesh, U32 start, U32 end) {
|
||||||
|
navSearchState state = initState(start, mesh.nodeCount);
|
||||||
|
U32 unfinishedCount = 1;
|
||||||
|
U32 unfinishedIndexes[NAV_MAX_NODES] = {start};
|
||||||
|
// I don't want to spend time removing items from
|
||||||
|
// the unfinished nodes, so when checking for a lowest
|
||||||
|
// if I find the first N items have been checked, I'll mark
|
||||||
|
// an offset to skip the first N items.
|
||||||
|
U32 unfinishedOffset = 0;
|
||||||
|
U32 lowestNodeIndex = start;
|
||||||
|
bool found = false;
|
||||||
|
while(!found) {
|
||||||
|
for(int connectionI = 0 ; connectionI < mesh.nodes[lowestNodeIndex].connectionCount; connectionI++) {
|
||||||
|
NavConnection connection = mesh.nodes[lowestNodeIndex].connections[connectionI];
|
||||||
|
navSearchNodeState *testNode = &state.nodeStates[connection.NodeIndex];
|
||||||
|
if(testNode->visited) {continue;}
|
||||||
|
U32 distance = cast(U32) (state.nodeStates[lowestNodeIndex].distance + connection.Cost);
|
||||||
|
distance += cast(U32) (mesh.nodes[end].pos.x - mesh.nodes[connection.NodeIndex].pos.x);
|
||||||
|
distance += cast(U32) (mesh.nodes[end].pos.y - mesh.nodes[connection.NodeIndex].pos.y);
|
||||||
|
if(testNode->distance > distance) {
|
||||||
|
testNode->distance = distance;
|
||||||
|
testNode->shortest = lowestNodeIndex;
|
||||||
|
}
|
||||||
|
if(!testNode->addedToUnvisited) {
|
||||||
|
unfinishedIndexes[unfinishedCount] = connection.NodeIndex;
|
||||||
|
unfinishedCount++;
|
||||||
|
testNode->addedToUnvisited = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
state.nodeStates[lowestNodeIndex].visited = true;
|
||||||
|
lowestNodeIndex = getLowestState(unfinishedIndexes, unfinishedCount, state, &unfinishedOffset);
|
||||||
|
if(lowestNodeIndex == end) {
|
||||||
|
found = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
NavPath res_path = {0};
|
||||||
|
U32 index = end;
|
||||||
|
while(index!=start) {
|
||||||
|
res_path.indexes[res_path.nodeCount] = index;
|
||||||
|
res_path.nodeCount++;
|
||||||
|
index = state.nodeStates[index].shortest;
|
||||||
|
}
|
||||||
|
res_path.indexes[res_path.nodeCount] = start;
|
||||||
|
res_path.nodeCount++;
|
||||||
|
return res_path;
|
||||||
|
}
|
||||||
22
code/game/impl/player.c
Normal file
22
code/game/impl/player.c
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
#include "../player.h"
|
||||||
|
|
||||||
|
void PlayerUpdate(SDL_Event *event, Player *player)
|
||||||
|
{
|
||||||
|
SDL_KeyboardEvent key = event->key;
|
||||||
|
if (key.key == SDLK_W)
|
||||||
|
{
|
||||||
|
player->pos.y += 10;
|
||||||
|
}
|
||||||
|
if (key.key == SDLK_A)
|
||||||
|
{
|
||||||
|
player->pos.x -= 10;
|
||||||
|
}
|
||||||
|
if (key.key == SDLK_D)
|
||||||
|
{
|
||||||
|
player->pos.x += 10;
|
||||||
|
}
|
||||||
|
if (key.key == SDLK_S)
|
||||||
|
{
|
||||||
|
player->pos.y -= 10;
|
||||||
|
}
|
||||||
|
}
|
||||||
40
code/game/nav.h
Normal file
40
code/game/nav.h
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
#if !defined(LD_GAME_NAV_H_)
|
||||||
|
#define LD_GAME_NAV_H_
|
||||||
|
|
||||||
|
#include "core/types.h"
|
||||||
|
#include "core/macros.h"
|
||||||
|
|
||||||
|
#define NAV_MAX_PATH 1024
|
||||||
|
#define NAV_MAX_CONNECTIONS 8
|
||||||
|
#define NAV_MAX_NODES 4096
|
||||||
|
|
||||||
|
typedef struct NavNode NavNode;
|
||||||
|
|
||||||
|
typedef struct NavConnection NavConnection;
|
||||||
|
struct NavConnection{
|
||||||
|
F32 Cost;
|
||||||
|
U32 NodeIndex;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct NavNode {
|
||||||
|
V2f pos;
|
||||||
|
U8 connectionCount;
|
||||||
|
NavConnection connections[NAV_MAX_CONNECTIONS];
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct NavPath NavPath;
|
||||||
|
struct NavPath {
|
||||||
|
U32 nodeCount;
|
||||||
|
U32 indexes[NAV_MAX_PATH];
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct NavMesh NavMesh;
|
||||||
|
struct NavMesh{
|
||||||
|
U32 nodeCount;
|
||||||
|
NavNode nodes[NAV_MAX_NODES];
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
function NavPath Nav_Path(NavMesh mesh, U32 start, U32 end);
|
||||||
|
|
||||||
|
#endif
|
||||||
10
code/game/npc.h
Normal file
10
code/game/npc.h
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
#if !defined(LD_GAME_NPC_H_)
|
||||||
|
#define LD_GAME_NPC_H_
|
||||||
|
#include "aabb.h"
|
||||||
|
|
||||||
|
typedef struct NPC NPC;
|
||||||
|
struct NPC {
|
||||||
|
AABB collision;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // LD_GAME_NPC_H_
|
||||||
17
code/game/player.h
Normal file
17
code/game/player.h
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
#if !defined(LD_GAME_PLAYER_H_)
|
||||||
|
#define LD_GAME_PLAYER_H_
|
||||||
|
|
||||||
|
#include "../core/types.h"
|
||||||
|
#include "../core/macros.h"
|
||||||
|
|
||||||
|
#include <SDL3/SDL_events.h>
|
||||||
|
|
||||||
|
typedef struct Player Player;
|
||||||
|
struct Player
|
||||||
|
{
|
||||||
|
V2f pos;
|
||||||
|
};
|
||||||
|
|
||||||
|
function void PlayerUpdate(SDL_Event *event, Player *player);
|
||||||
|
|
||||||
|
#endif // LD_GAME_PLAYER_H_
|
||||||
10
code/game/world.h
Normal file
10
code/game/world.h
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
#if !defined(LD_GAME_WORLD_H_)
|
||||||
|
#define LD_GAME_WORLD_H_
|
||||||
|
|
||||||
|
typedef struct World World;
|
||||||
|
struct World {
|
||||||
|
NPC npcs[128];
|
||||||
|
U32 npcCount;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // LD_GAME_WORLD_H_
|
||||||
@@ -1,5 +1,7 @@
|
|||||||
#if OS_WINDOWS
|
#if OS_WINDOWS
|
||||||
#include "impl/windows/core.c"
|
#include "impl/windows/core.c"
|
||||||
|
#elif OS_LINUX
|
||||||
|
#include "impl/linux/core.c"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
31
code/os/impl/linux/core.c
Normal file
31
code/os/impl/linux/core.c
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
U64 VM_PageSize() {
|
||||||
|
U64 result = getpagesize();
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
U64 VM_AllocationGranularity() {
|
||||||
|
U64 result = getpagesize();
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
void *VM_Reserve(U64 size) {
|
||||||
|
void *addr = mmap(0, size, PROT_NONE, MAP_ANON | MAP_PRIVATE, -1, 0);
|
||||||
|
|
||||||
|
void *result = (addr == MAP_FAILED) ? 0 : addr;
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
B32 VM_Commit(void *base, U64 size) {
|
||||||
|
B32 result = mprotect(base, size, PROT_READ | PROT_WRITE) == 0;
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
void VM_Decommit(void *base, U64 size) {
|
||||||
|
mprotect(base, size, PROT_NONE);
|
||||||
|
}
|
||||||
|
|
||||||
|
void VM_Release(void *base, U64 size) {
|
||||||
|
munmap(base, size);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
2
linux
2
linux
@@ -37,7 +37,7 @@ fi
|
|||||||
|
|
||||||
echo "[Building source]"
|
echo "[Building source]"
|
||||||
|
|
||||||
COMPILER_OPTS="-Wall -Wno-missing-braces -I'deps/stb'"
|
COMPILER_OPTS="-Wall -Wno-missing-braces -Wno-unused-function -I'deps/stb'"
|
||||||
LINKER_OPTS="-lSDL3"
|
LINKER_OPTS="-lSDL3"
|
||||||
|
|
||||||
if [[ $release == 1 ]]
|
if [[ $release == 1 ]]
|
||||||
|
|||||||
@@ -67,7 +67,7 @@ glslangValidator -o "assets\shaders\basic.frag.spv" --target-env vulkan1.3 "..\c
|
|||||||
|
|
||||||
ECHO [Building source]
|
ECHO [Building source]
|
||||||
|
|
||||||
SET COMPILER_OPTS=-nologo -W4 -I"deps\SDL3\include" -I"deps\stb" -I"%VULKAN_SDK%\Include"
|
SET COMPILER_OPTS=-nologo -W4 -I"deps\SDL3\include" -I"deps\stb" -I"%VULKAN_SDK%\Include" -I"..\code"
|
||||||
SET LINKER_OPTS=-LIBPATH:"deps\SDL3\lib" SDL3.lib
|
SET LINKER_OPTS=-LIBPATH:"deps\SDL3\lib" SDL3.lib
|
||||||
|
|
||||||
IF %release% equ 1 (
|
IF %release% equ 1 (
|
||||||
|
|||||||
Reference in New Issue
Block a user